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100 lines
3.2 KiB
100 lines
3.2 KiB
using System; |
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using System.Collections.Generic; |
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namespace ET |
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{ |
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public static class RobotCaseSystem |
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{ |
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// 创建机器人,生命周期是RobotCase |
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public static async ETTask NewRobot(this RobotCase self, int count, List<Scene> scenes) |
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{ |
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ETTask[] tasks = new ETTask[count]; |
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for (int i = 0; i < count; ++i) |
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{ |
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tasks[i] = self.NewRobot(scenes); |
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} |
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await ETTaskHelper.WaitAll(tasks); |
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} |
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private static async ETTask NewRobot(this RobotCase self, List<Scene> scenes) |
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{ |
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try |
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{ |
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scenes.Add(await self.NewRobot()); |
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} |
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catch (Exception e) |
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{ |
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Log.Error(e); |
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} |
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} |
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// 创建机器人,生命周期是RobotCase |
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public static async ETTask NewZoneRobot(this RobotCase self, int zone, int count, List<Scene> scenes) |
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{ |
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ETTask[] tasks = new ETTask[count]; |
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for (int i = 0; i < count; ++i) |
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{ |
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tasks[i] = self.NewZoneRobot(zone + i, scenes); |
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} |
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await ETTaskHelper.WaitAll(tasks); |
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} |
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// 这个方法创建的是进程所属的机器人,建议使用RobotCase.NewRobot来创建 |
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private static async ETTask NewZoneRobot(this RobotCase self, int zone, List<Scene> scenes) |
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{ |
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try |
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{ |
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scenes.Add(await self.NewRobot(zone)); |
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} |
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catch (Exception e) |
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{ |
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Log.Error(e); |
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} |
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} |
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public static async ETTask<Scene> NewRobot(this RobotCase self, int zone) |
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{ |
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return await self.NewRobot(zone, $"Robot_{zone}"); |
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} |
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public static async ETTask<Scene> NewRobot(this RobotCase self, int zone, string name) |
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{ |
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Scene zoneScene = null; |
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try |
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{ |
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zoneScene = SceneFactory.CreateZoneScene(zone, name, self); |
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await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString()); |
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await EnterMapHelper.EnterMapAsync(zoneScene); |
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Log.Debug($"create robot ok: {zone}"); |
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return zoneScene; |
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} |
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catch (Exception e) |
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{ |
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zoneScene?.Dispose(); |
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throw new Exception($"RobotCase create robot fail, zone: {zone}", e); |
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} |
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} |
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private static async ETTask<Scene> NewRobot(this RobotCase self) |
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{ |
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int zone = self.GetParent<RobotCaseComponent>().GetN(); |
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Scene zoneScene = null; |
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try |
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{ |
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zoneScene = SceneFactory.CreateZoneScene(zone, $"Robot_{zone}", self); |
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await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString()); |
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await EnterMapHelper.EnterMapAsync(zoneScene); |
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Log.Debug($"create robot ok: {zone}"); |
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return zoneScene; |
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} |
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catch (Exception e) |
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{ |
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zoneScene?.Dispose(); |
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throw new Exception($"RobotCase create robot fail, zone: {zone}", e); |
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} |
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} |
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} |
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} |