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77 lines
1.9 KiB
77 lines
1.9 KiB
using System; |
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using System.Collections.Generic; |
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using MongoDB.Bson.Serialization.Attributes; |
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using MongoDB.Bson.Serialization.Options; |
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using UnityEngine; |
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namespace ET |
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{ |
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[ChildType(typeof(Battle))] |
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#if SERVER |
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public sealed class Unit: Entity, IAwake, IAddComponent, IGetComponent,IUpdate |
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#else |
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public class Unit: Entity, IAwake |
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#endif |
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{ |
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#region 食物 |
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private long m_food; |
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public long Food |
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{ |
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get { return m_food; } |
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set |
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{ |
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m_food = value; |
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#if !SERVER |
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Game.EventSystem.Publish(new EventType.UpdateFood() { Unit = this, Food = m_food }) ; |
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#endif |
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} |
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} |
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#endregion |
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#region 水源 |
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private long m_water; |
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public long Water |
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{ |
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get { return m_water; } |
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set |
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{ |
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m_water = value; |
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#if !SERVER |
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Game.EventSystem.Publish(new EventType.UpdateWater() { Unit = this, Water = m_water }); |
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#endif |
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} |
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} |
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#endregion |
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public int SilverTael; |
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public int GoldIngot; |
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public int Season; |
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public int GameTime; |
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public int Prosperity; |
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public int Scale; |
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public int Day; |
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public string Name; |
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public int EventSeed; |
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public List<string> EventNames; |
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public int Hunger; //饥饿值 |
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[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)] |
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public Dictionary<int, long> FighterDic=new Dictionary<int, long>(); |
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[BsonIgnore] |
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public long UpdateTime; |
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[BsonIgnore] |
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public long UpdateValleyTime; |
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[BsonIgnore] |
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public SeasonConfig SeasonConfig; |
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[BsonIgnore] |
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public long BattleId; |
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[BsonIgnore] |
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public Dictionary<long, Entity> GrandChildren = new Dictionary<long, Entity>(); |
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} |
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} |