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20 lines
490 B

using System;
namespace ET
{
public static class CurrentScenesComponentSystem
{
[ObjectSystem]
public class CurrentScenesComponentAwakeSystem: AwakeSystem<CurrentScenesComponent>
{
public override void Awake(CurrentScenesComponent self)
{
}
}
public static Scene CurrentScene(this Scene zoneScene)
{
return zoneScene.GetComponent<CurrentScenesComponent>()?.Scene;
}
}
}