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17 lines
392 B

using UnityEngine;
using UnityEngine.AI;
namespace ET
{
[ComponentOf(typeof(People))]
public class PeopleViewComponent : Entity, IAwake, IDestroy, IUpdate
{
public GameObject PeopleRoot;
public People People;
// for movement
public NavMeshAgent Agent;
public bool IsMoving = false;
public long SyncPosTimer = 0;
}
}