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17 lines
392 B
17 lines
392 B
using UnityEngine; |
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using UnityEngine.AI; |
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namespace ET |
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{ |
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[ComponentOf(typeof(People))] |
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public class PeopleViewComponent : Entity, IAwake, IDestroy, IUpdate |
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{ |
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public GameObject PeopleRoot; |
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public People People; |
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// for movement |
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public NavMeshAgent Agent; |
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public bool IsMoving = false; |
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public long SyncPosTimer = 0; |
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} |
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} |