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37 lines
1.1 KiB
37 lines
1.1 KiB
namespace ET |
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{ |
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public class BattleActionSegmentAwakeSystem: AwakeSystem<BattleActionSegment> |
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{ |
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public override void Awake(BattleActionSegment self) |
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{ |
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self.Awake(); |
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} |
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} |
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public class BattleActionSegmentDestroySystem: DestroySystem<BattleActionSegment> |
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{ |
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public override void Destroy(BattleActionSegment self) |
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{ |
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self.Destroy(); |
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} |
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} |
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[FriendClass(typeof(BattleActionSegment))] |
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[FriendClass(typeof(BattleUnitViewComponent))] |
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public static class BattleActionSegmentSystem |
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{ |
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public static void Awake(this BattleActionSegment self) |
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{ |
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} |
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public static void Destroy(this BattleActionSegment self) |
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{ |
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Unit unit = UnitHelper.GetMyUnitFromZoneScene(self.ZoneScene()); |
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if (self.Type == BattleActionSegemntType.Attack) |
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{ |
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Game.EventSystem.Publish(new EventType.AttackActionEnd(){Unit = unit, AttackerId = self.Source.Fighter.Id, TargetId = self.Target.Fighter.Id}); |
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} |
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} |
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} |
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}
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