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namespace ET
{
[FriendClass(typeof(Skill))]
public static class SkillSystem
{
public static void FromMessage(this Skill self, SkillProto skillProto)
{
self.Id = skillProto.Id;
self.ConfigId = skillProto.ConfigId;
self.Level = skillProto.Level;
self.CoolTime = skillProto.CoolTime;
}
public static SkillProto ToMessage(this Skill self)
{
SkillProto skillProto=new SkillProto();
skillProto.Id = self.Id;
skillProto.Level = self.Level;
skillProto.ConfigId = self.ConfigId;
skillProto.CoolTime = self.CoolTime;
return skillProto;
}
public static void CloneSkill(this Skill self, Skill otherSkill)
{
self.Level = otherSkill.Level;
self.ConfigId = otherSkill.ConfigId;
self.CoolTime = otherSkill.CoolTime;
}
public static void ResetCd(this Skill self)
{
self.CoolTime = self.Config.CDParameter;
}
public static void CdOneTime(this Skill self)
{
if (self.CoolTime > 0)
{
self.CoolTime--;
}
}
}
}