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97 lines
4.6 KiB
97 lines
4.6 KiB
// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // |
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using System; |
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using UnityEngine; |
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namespace Animancer |
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{ |
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/// <inheritdoc/> |
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/// https://kybernetik.com.au/animancer/api/Animancer/Float3ControllerTransitionAsset |
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[CreateAssetMenu(menuName = Strings.MenuPrefix + "Controller Transition/Float 3", order = Strings.AssetMenuOrder + 8)] |
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[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(Float3ControllerTransitionAsset))] |
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public class Float3ControllerTransitionAsset : AnimancerTransitionAsset<Float3ControllerTransition> |
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{ |
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/// <inheritdoc/> |
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[Serializable] |
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public class UnShared : |
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AnimancerTransitionAsset.UnShared<Float3ControllerTransitionAsset, Float3ControllerTransition, Float3ControllerState>, |
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Float3ControllerState.ITransition |
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{ } |
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} |
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/// <inheritdoc/> |
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/// https://kybernetik.com.au/animancer/api/Animancer/Float3ControllerTransition |
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[Serializable] |
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public class Float3ControllerTransition : ControllerTransition<Float3ControllerState>, Float3ControllerState.ITransition |
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{ |
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/************************************************************************************************************************/ |
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[SerializeField] |
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private string _ParameterNameX; |
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/// <summary>[<see cref="SerializeField"/>] The name that will be used to access <see cref="ParameterX"/>.</summary> |
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public ref string ParameterNameX => ref _ParameterNameX; |
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/************************************************************************************************************************/ |
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[SerializeField] |
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private string _ParameterNameY; |
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/// <summary>[<see cref="SerializeField"/>] The name that will be used to access <see cref="ParameterY"/>.</summary> |
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public ref string ParameterNameY => ref _ParameterNameY; |
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/************************************************************************************************************************/ |
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[SerializeField] |
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private string _ParameterNameZ; |
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/// <summary>[<see cref="SerializeField"/>] The name that will be used to access <see cref="ParameterZ"/>.</summary> |
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public ref string ParameterNameZ => ref _ParameterNameZ; |
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/************************************************************************************************************************/ |
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/// <summary>Creates a new <see cref="Float3ControllerTransition"/>.</summary> |
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public Float3ControllerTransition() { } |
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/// <summary>Creates a new <see cref="Float3ControllerTransition"/> with the specified Animator Controller and parameters.</summary> |
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public Float3ControllerTransition(RuntimeAnimatorController controller, |
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string parameterNameX, string parameterNameY, string parameterNameZ) |
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{ |
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Controller = controller; |
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_ParameterNameX = parameterNameX; |
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_ParameterNameY = parameterNameY; |
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_ParameterNameZ = parameterNameZ; |
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} |
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/************************************************************************************************************************/ |
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/// <inheritdoc/> |
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public override Float3ControllerState CreateState() |
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=> State = new Float3ControllerState(Controller, _ParameterNameX, _ParameterNameY, _ParameterNameZ, KeepStateOnStop); |
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/************************************************************************************************************************/ |
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#region Drawer |
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#if UNITY_EDITOR |
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/************************************************************************************************************************/ |
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/// <inheritdoc/> |
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[UnityEditor.CustomPropertyDrawer(typeof(Float3ControllerTransition), true)] |
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public class Drawer : ControllerTransition.Drawer |
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{ |
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/************************************************************************************************************************/ |
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/// <summary> |
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/// Creates a new <see cref="Drawer"/> and sets the |
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/// <see cref="ControllerTransition.Drawer.Parameters"/>. |
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/// </summary> |
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public Drawer() : base(nameof(_ParameterNameX), nameof(_ParameterNameY), nameof(_ParameterNameZ)) { } |
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/************************************************************************************************************************/ |
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} |
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/************************************************************************************************************************/ |
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#endif |
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#endregion |
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/************************************************************************************************************************/ |
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} |
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}
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