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using System;
using System.Threading;
using CommandLine;
using NLog;
namespace ET
{
internal static class Program
{
private static void Main(string[] args)
{
AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
{
Log.Error(e.ExceptionObject.ToString());
};
ETTask.ExceptionHandler += Log.Error;
// 异步方法全部会回掉到主线程
SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
try
{
Game.EventSystem.Add(typeof(Game).Assembly);
Game.EventSystem.Add(DllHelper.GetHotfixAssembly());
ProtobufHelper.Init();
MongoRegister.Init();
// 命令行参数
Options options = null;
Parser.Default.ParseArguments<Options>(args)
.WithNotParsed(error => throw new Exception($"命令行格式错误!"))
.WithParsed(o => { options = o; });
Options.Instance = options;
Log.ILog = new NLogger(Game.Options.AppType.ToString());
LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Options.Process:000000}";
Log.Info($"server start........................ {Game.Scene.Id}");
Game.EventSystem.Publish(new EventType.AppStart());
while (true)
{
try
{
Thread.Sleep(1);
Game.Update();
Game.LateUpdate();
Game.FrameFinish();
}
catch (Exception e)
{
Log.Error(e);
}
}
}
catch (Exception e)
{
Log.Error(e);
}
}
}
}