using UnityEngine; namespace ET { [FriendClass(typeof(Building))] public static class BuildingSystem { public static void FromMessage(this Building self, BuildingProto buildingProto) { self.Id = buildingProto.Id; self.Position = new Vector2(buildingProto.X, buildingProto.Y); self.ConfigId = buildingProto.ConfigId; self.State = buildingProto.State; } public static BuildingProto ToMessage(this Building self) { return new BuildingProto() { Id = self.Id, ConfigId = self.ConfigId, X = self.Position.x, Y = self.Position.y,State = self.State}; } public static void DurableReduce(this Building self) { if (self.Durable == 0) { return; } self.Durable -= self.Config.DurableCoefficient; if (self.Durable < 0) { self.Durable = 0; } } public static void Repair(this Building self) { self.Durable = self.Config.Durable; } } }