using UnityEngine; namespace ET { [FriendClass(typeof(XunLuoPathComponent))] public static class XunLuoPathComponentSystem { public static Vector3 GetCurrent(this XunLuoPathComponent self) { return self.path[self.Index]; } public static void MoveNext(this XunLuoPathComponent self) { self.Index = ++self.Index % self.path.Length; } } }