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[{"$nulls":4},"#enum\n1.生命值类型（伤害/加血)|Hp\n2.命中类型|Crit\n4.战意恢复|Sprit_restore\n5.防御值类型|Armor\n6.攻击力类型|Atk\n7.招架(伤害减免)|Parry\n8.反击|AtkBack\n9.援护|Intervene\n10.追击|AtkHunt\n11.打断|Interrupt\n12.禁锢（限制需要近身才需要施放的技能施放）|Constraint\n13.沉默|Silence\n14.冰冻（禁锢+沉默+伤害减免）|Frozen\n15.驱散|Dispel\n16.击退（一格）|Beatback\n18.反弹（包括buff）|Rebound\n19.伤害减免|DamageReduc\n20.昏迷（禁锢+沉默，无法闪避、招架、反击）|Stupor\n21.反弹（物理伤害）|ReboundAtk\n22.调用BUFF类型|Buff",null,"ATK_P表示攻击方攻击值\nDEF_E表示敌方目标的防御值\nLvSkill表示技能的等级\nDamage 受到的伤害值\nFSC每回合恢复的战意值\nHP_F 目标队友的血量"]
[null,null,null,"#",null,null,null,"#"]
[null,null,"编号","效果名称","效果类型","子弹图标","数值表达式","公式备注"]
[null,null,"Id","Name","EffectConfig","Bullet","NumericExpression"]
[null,null,"int","string","int","string","string"]
[null,null,1,"刀普攻伤害",1,null,"-1*ATK_P"]
[null,null,2,"弓普攻伤害",1,null,"-1*ATK_P"]
[null,null,3,"弓普攻穿透伤害",1,null,"-1*ATK_P*0.6","穿透到敌方目标背后一列"]
[null,null,4,"弓普攻破防",5,null,"-1*0.1","对攻击目标破防"]
[null,null,6,"刀气凌人",6,null,"LvSkill*50","刀技能额外伤害"]
[null,null,7,"刀气四射(溅射伤害)",1,null,"-1*ATK_P*0.6"]
[null,null,8,"劈柴四式招式1伤害",1,null,"-1*ATK_P*0.2"]
[null,null,9,"劈柴四式招式2伤害",1,null,"-1*ATK_P*0.25"]
[null,null,10,"劈柴四式招式3伤害",1,null,"-1*ATK_P*0.3"]
[null,null,11,"劈柴四式招式4伤害",1,null,"-1*ATK_P*0.35"]
[null,null,12,"劈柴四式第5招伤害",1,null,"-1*ATK_P*0.7","AOE全体伤害"]
[null,null,13,"追魂箭伤害",1,null,"-1*ATK_P*1.4"]
[null,null,14,"追魂箭流血",1,null,"-1*ATK_P*0.4"]
[null,null,15,"追魂箭击退效果",16]
[null,null,16,"追魂箭慑魂效果",4,null,"-1*FSC*0.2","战意恢复减少20%（最少降低1点)"]
[null,null,17,"锤普攻伤害",1,null,"-1*ATK_P"]
[null,null,18,"长兵普攻伤害",1,null,"-1*ATK_P"]
[null,null,19,"剑普攻伤害",1,null,"-1*ATK_P"]
[null,null,20,"灭神斩一式伤害",1,null,"-1*ATK_P*0.5"]
[null,null,21,"灭神斩二式伤害",1,null,"-1*ATK_P*0.6"]
[null,null,22,"老虎普攻",1,null,"-1*ATK_P"]
[null,null,1001,"招架",7,null,"-1*0.5","受到的伤害值减免0.5"]
[null,null,1002,"反击",8,null,"-1*ATK_P*0.7","对攻击对象造成攻击力*0.7点伤害"]
[null,null,1003,"援护",9,null,"0.7","援护时受到的伤害降低0.3"]
[null,null,1004,"追击",10,null,"-1*(ATK_P*0.7+Strength_P)","对攻击对象造成(攻击力*0.7+力量值)点伤害"]
[null,null,1005,"打断",11]
[null,null,1006,"禁锢",12]
[null,null,1007,"沉默",13]
[null,null,1008,"冰冻",14,null,"-1*0.2"]
[null,null,1009,"驱散",15,null,null,"驱散自身负面效果"]
[null,null,1010,"加血",1,null,"HP_F*0.03*LvSkill"]
[null,null,1011,"羽裳",19,null,"0.9"]
[null,null,1012,"吸血",1,null,"0.1"]
[null,null,1013,"反弹",21,null,"-1*Damage*0.25"]
[null,null,1014,"昏迷",20]
[null,null,1015,"没武器近战普攻",1,null,"-1*ATK_P*0.5"]
[null,null,1016,"没武器远程普攻",1,null,"-1*ATK_P*0.5"]
[null,null,1017,"长兵降低命中",2,null,"-1*0.3"]
[null,null,1018,"金刚",5,null,"0.05+0.025*LvSkill"]
[null,null,1019,"战体BUFF",22,null,"13"]

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[]
[null,"表格定义","定义战斗Buff的各种参数"]
[null,"字段名称","字段含义","填写规则"]
[null,"编号","效果编号"]
[null,"效果名称","效果名称，仅备注策划查看用"]
[null,"效果类型","定义效果的类型","1.生命值类型（伤害/加血）\n2.命中类型\n4.战意类型\n5.防御值类型\n6.攻击力类型\n7.招架(伤害减免)\n8.反击\n9.援护\n10.追击\n11.打断\n12.禁锢（限制需要近身才需要施放的技能施放）\n13.沉默\n14.冰冻（禁锢+沉默+伤害减免）\n15.驱散\n16.击退（一格）\n18.反弹（包括buff）\n19.伤害减免\n20.昏迷（禁锢+沉默，无法闪避、招架、反击）\n21.反弹（物理伤害）"]
[null,"可否被招架","定义效果是否可以被招架"]
[null,"可否被反击","定义效果是否可以被反击"]
[null,"可否被追击","定义效果是否可以被追击"]
[null,"可否被援护","定义效果是否可以被援护"]
[null,"数值表达式","部分效果的数值公式","ATK_P表示攻击方攻击值\nDEF_E表示敌方目标的防御值\nLvSkill表示技能的等级\nDamage 受到的伤害值\nFightingSpirit每回合恢复的战意值"]
[null,"公式备注","仅策划查看用"]
[]
[]
[]
[]
[null,"以战斗判定逻辑文档为准"]
[null,"优先级编号","效果类型"]
[null,1,"1.生命值类型（伤害/加血）"]
[null,2,"2.命中类型"]
[null,3,"6.攻击力类型"]
[null,4,"15.驱散"]
[null,5,"4.战意恢复"]
[null,6,"17.震慑（降低战意恢复效果）"]
[null,7,"5.防御值类型"]
[null,8,"16.击退（一格）"]
[null,9,"7.招架(伤害减免)"]
[null,10,"8.反击"]
[null,11,"12.禁锢（限制需要近身才需要施放的技能施放）"]
[null,12,"9.援护"]
[null,13,"10.追击"]
[null,14,"11.打断"]
[null,15,"13.沉默"]
[null,16,"14.冰冻（禁锢+沉默+伤害减免）"]
[null,17,"18.反弹"]
[null,18,"19.伤害减免"]
[null,19,"20.昏迷（禁锢+沉默，无法闪避、招架、反击）"]
[null,20,"21.反弹"]
[null,21,"22调用BUFF"]