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[{"$nulls":5},"#enum\n1.小型资源|Mini_Resources\n2.普通资源|Normal_Resources\n3.定点资源|Point_Resources","#enum\n1.主角|Player\n2.伙伴|Friends\n3.村民|Villiagers","Resources表id",null,"有多张图片时，用逗号隔开",null,null,"#enum\n0.不可铲除|No\n1.可铲除|Yes","定义：该资源消失时是否会掉落幼苗关联AllItem表Id\n0.表示不掉落幼苗"]
[{"$nulls":4},"#"]
[null,null,"编号","资源点名称","策划备注","类型","劳作主体","关联资源","预置文件","资源图片","月圆夜预置文件","月圆夜图片","可否铲除","幼苗编号","详情描述"]
[null,null,"Id","ResourcesPointName",null,"Type","WorkerType","RelatedResources","Prefab","ResourcePicture","MoonnightPrefab","MoonnightPicture","RootOut","SaplingItemId","Description"]
[null,null,"int","string",null,"int","int[]","int[]","string[]","string[]","string","string","int","int","string"]
[null,null,1001,"野果",null,1,"1,2,3",1001,"Resource_1001","Resource_1001","Resource_1001","Resource_1001","0",0,"在野外很常见，长着一些小而酸的果子。"]
[null,null,1002,"萝卜",null,1,"1,2,3",1002,"Resource_1002","Resource_1002","Resource_1002","Resource_1002","0",0,"在野外很常见，一个萝卜一个坑"]
[null,null,1003,"杂草",null,1,"1,2,3",1003,"Resource_1003","Resource_1003","Resource_1003","Resource_1003","0",0,"杂草"]
[null,null,2001,"桃树",null,2,"1,2,3","2001,2007,2008","Resource_2001","Resource_2001","Resource_2001","Resource_2001","1",2001,"平平无奇的桃树"]
[null,null,2002,"桑树",null,2,"1,2,3","2009,2002","Resource_2002","Resource_2002","Resource_2002","Resource_2002","1",2002,"普普通通的桑树"]
[null,null,2003,"树枝堆",null,2,"1,2,3",2003,"Resource_2003","Resource_2003","Resource_2003","Resource_2003",0,0,"树枝堆，可以收集少量的树枝"]
[null,null,2004,"茅草",null,2,"1,2,3",2004,"Resource_2004","Resource_2004","Resource_2004","Resource_2004","1",2003,"没什么特别的茅草"]
[null,null,2005,"碎石堆",null,2,"1,2,3",2005,"Resource_2005","Resource_2005","Resource_2005","Resource_2005",0,0,"碎石堆，可以收集少量的石头"]
[null,null,2006,"亚麻",null,2,"1,2,3",2006,"Resource_2006","Resource_2006","Resource_2006","Resource_2006",1,2004,"亚麻，制作衣物布料的原料！"]
[null,null,3001,"矿洞",null,3,"1,2,3","3001,3002","Resource_3001","Resource_3001","Resource_3001","Resource_3001",0,0,"神秘古老的矿洞"]
[null,null,3002,"鱼塘",null,3,"2,3","3003,3004,3005","Resource_3002","Resource_3002","Resource_3002","Resource_3002",0,0,"自古以来，鱼塘管理就是一门深奥的学问..."]

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[]
[null,"一、表格概述"]
[null,"1. 定义对资源点的相关属性及其关联的资源"]
[]
[null,"二、表格参数解释"]
[]
[null,"编号","Id","int"]
[null,"资源点名称","ResourcesPointName","string"]
[null,"类型","Type","int","1.小型资源，只有主角可以参与\n2.普通资源，所有劳动力都可以参与\n3.定点资源，位置被固定在场景中的资源，随着建筑的建造和升级，资源点上的产出也会随之变化；"]
[null,"劳作主体","WorkerType","int[]","指能够对该资源执行劳作的角色类型\n1.主角\n2.伙伴\n3.村民\n"]
["#","解锁条件","UnlockConditions","int","表示该资源解锁（能够对其执行劳作）的前置条件，未解锁时点击资源时只能打开资源详情界面\n1.规模\n2.天赋\n3.建筑"]
["#","条件参数","ConditionParameters","int","解锁条件的具体条件参数\n规模-关联Scale表id\n天赋-关联天赋表id\n建筑-关联Strucure表id"]
[null,"关联资源","RelatedResources","int[]","\n一个资源点可能关联多种资源，实现一个资源点可以执行多种不同的行为\nResources表id"]
[null,"预置文件","Prefab","string[]"]
[null,"资源图片","ResourcePicture","string[]"]
[null,"月圆夜预置文件","MoonnightPrefab","string"]
[null,"月圆夜图片","MoonnightPicture","string"]
[null,"可否铲除","RootOut","int","是否可以铲除该资源\n0.不可铲除\n1.可铲除"]
[null,"幼苗编号","SaplingItemId","int","铲除后是否会掉落幼苗，\n0，不掉落幼苗\n其他参数关联AllItem表的id"]
[null,"详情描述","Description","string"]