using System.Collections.Generic; namespace ET { public struct WatherInfo { public int ConfigId; public int Cd; public int StartTime; //game day } public class Weather:Entity,IAwake,ISerializeToEntity { public int ConfigId; public int Times; //当前季节触发次数 public int Cd; public List SpringList; //春天列表 public List SummerList; public List AutumnList; public List WinterList; public int StartTime;//开始时间,游戏时间 public int RealStartTime; //实际时间 public int Duration; //持续 } }