namespace ET { [ChildType(typeof(Modifier))] public class Buff:Entity, IAwake,IDestroy,ISerializeToEntity { public int ConfigId; public int Duration; //持续,可能是回合数也可能是被攻击数 public int BuffType; public long CasterId; public int BuffLayer; public int SkillId; public int SkillLv; public SkillBuffConfig Config => SkillBuffConfigCategory.Instance.Get(this.ConfigId); } }