namespace ET { public static class TextHelper { public static string GetSeasonText(int season) { switch (season) { case 1: return "春"; case 2: return "夏"; case 3: return "秋"; case 4: return "冬"; default: return ""; } } public static string GetGrowUpTimeText(int day) { return $"[color=#00FF00]{day}[/color]日后成熟"; } public static string GetPeopleStateMsg(int behaveType) { string msg = "未知"; switch (behaveType) { case ConstBehaveType.BEHAVE_IDLE: msg = "空闲"; break; case ConstBehaveType.BEHAVE_PREPARE_GATHER: msg = "去采集的路上"; break; case ConstBehaveType.BEHAVE_GATHER: msg = "正在采集"; break; case ConstBehaveType.BEHAVE_PREPARE_CONSTRUCT: msg = "在去建造的路上"; break; case ConstBehaveType.BEHAVE_CONSTRUCT: msg = "正在建造"; break; case ConstBehaveType.BEHAVE_PREPARE_PLANT: msg = "去种植的路上"; break; case ConstBehaveType.BEHAVE_PLANT: msg = "种植中"; break; case ConstBehaveType.BEHAVE_PREPARE_HARVEST: msg = "去收获的路上"; break; case ConstBehaveType.BEHAVE_HARVEST: msg = "收获中"; break; default: Log.Error($"Unknown behaviour type:{behaveType}"); break; } return msg; } } }