using System; namespace ET { [FriendClass(typeof(NavmeshComponent))] public static class NavmeshComponentSystem { public class AwakeSystem: AwakeSystem> { public override void Awake(NavmeshComponent self, Func loader) { NavmeshComponent.Instance = self; self.Loader = loader; } } public static long Get(this NavmeshComponent self, string name) { long ptr; if (self.Navmeshs.TryGetValue(name, out ptr)) { return ptr; } byte[] buffer = self.Loader(name); if (buffer.Length == 0) { throw new Exception($"no nav data: {name}"); } ptr = Recast.RecastLoadLong(name.GetHashCode(), buffer, buffer.Length); self.Navmeshs[name] = ptr; return ptr; } } }