using System.Collections.Generic; using UnityEngine; namespace ET { [ActorMessageHandler] public class C2M_PathfindingResultHandler : AMActorLocationHandler { protected override async ETTask Run(Unit unit, C2M_PathfindingResult message) { Vector3 target = new Vector3(message.X, message.Y, message.Z); unit.FindPathMoveToAsync(target).Coroutine(); await ETTask.CompletedTask; } } }