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[null,null,1001,"大草棚",1,300,1,"20,10,5",100,100,0,0,4,0,10,10,0,0,0,0,0,0,0,0,"Build1001",1,"Build1001","可用来居住的大草棚",1]
[null,null,2001,"初级水井",2,800,1,"20,10,5",100,100,1,1001,0,0,0,20,1001,0,0,0,0,0,0,0,"Build2001",1,"Build2001","简陋的水井，从井里可以获得干净的地下水源。（注意事项：看好小孩！不要在井边追逐嬉戏打闹！）",1]
[null,null,2002,"中级水井",2,1000,1,"20,10,5",100,100,1,1002,0,0,0,20,1001,0,0,0,0,0,0,0,"Build2002",1,"Build2002","普通的水井，从井里可以获得干净的地下水源。（注意事项：看好小孩！不要在井边追逐嬉戏打闹！）",1]
[null,null,2003,"高级水井",2,1500,1,"20,10,5",100,100,1,1002,0,0,0,20,1001,0,0,0,0,0,0,0,"Build2003",1,"Build2003","从井里可以获得干净的地下水源。（注意事项：看好小孩！不要在井边追逐嬉戏打闹！）",1]
[null,null,2004,"采矿房",2,5000,1,"20,10,5",100,100,2,3001,0,0,0,20,1004,0,0,1,0,0,0,0,"Build2004",0,"Build2004","在矿洞上建造后，就可以获取矿洞的资源",0]
[null,null,2005,"中级采矿房",2,8000,1,"20,10,5",100,100,2,3002,0,0,0,20,1004,0,0,1,0,0,0,0,"Build2005",0,"Build2005","升级后的采矿房，可以进入矿洞更深处获取资源",0]
[null,null,2006,"石舂",2,1500,1,"10,30,0",100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build2006",1,"Build2006","用于磨米磨面的石舂",1]
[null,null,2007,"农田",2,2000,1,"30,15,0",100,100,3,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build2007",1,"Build2007","开垦好的农田，可种植作物",1]
[null,null,3001,"工台",3,1000,1,"20,10,5",100,100,0,0,0,0,0,20,1002,0,0,0,0,0,0,0,"Build3001",1,"Build3001","简易工作台，用来制造初期所需的工具",1]
[null,null,3002,"工房",3,2000,1,"20,10,5",100,100,0,0,0,0,0,20,1002,0,0,0,0,0,0,0,"Build3002",1,"Build3002","制作工具的场所，可解锁地图中级的资源。并能制造木质、竹质和石质工具。",1]
[null,null,3003,"铁匠铺",3,3500,1,"20,10,5",100,100,0,0,0,0,0,20,1002,0,0,0,0,0,0,0,"Build3003",1,"Build3003","用于锻造铁质工具，可解锁地图高级的资源。",1]
[null,null,3004,"粗衣坊",3,1500,1,"20,10,5",100,100,0,0,0,0,0,20,1003,0,0,0,0,0,0,0,"Build3004",1,"Build3004","生产制造初级服饰的建筑",1]
[null,null,3005,"织坊",3,2000,1,"20,10,5",100,100,0,0,0,0,0,20,1003,0,0,0,0,0,0,0,"Build3005",1,"Build3005","生产高级布料、衣物的场所",1]
[null,null,3006,"石灶",3,1000,1,"10,30,0",100,100,4,0,0,0,0,20,1005,0,0,0,0,0,0,0,"Build3006",1,"Build3006","临时搭建的灶台，可制作简单的饭菜",1]
[null,null,3007,"炊房",3,1500,1,"20,10,5",100,100,4,0,0,0,0,20,1005,0,0,0,0,0,0,0,"Build3007",1,"Build3007","制作饭菜的场所",1]
[null,null,3008,"药炉",3,1000,1,"10,30,0",100,100,5,0,0,0,0,20,1006,0,0,0,0,0,0,0,"Build3008",1,"Build3008","临时堆砌的药炉，可满足低级药品制作条件",1]
[null,null,3009,"药室",3,1500,1,"20,10,5",100,100,5,0,0,0,0,20,1006,0,0,0,0,0,0,0,"Build3009",1,"Build3009","制作药品的场所",1]

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[null,null,"编号","Id","int"]
[null,null,"名称","Name","string"]
[null,null,"建筑类型","Type","int","#enum\n1.居所|Live\n2.生产|Production\n3.制作|Fabrication"]
[null,null,"耐久度","Durable","int"]
[null,null,"耐久减损系数","DurableCoefficient","int","游戏时间每分钟减损的耐久值"]
[null,null,"修理零件数量","FirmNum","int[]","长度为3的数组，表示（木质零件数量，石质零件数量，金属质零件数量）",null,null,null," "]
[null,null,"修理金币数量","FirmCoinNum","int"]
[null,null,"完成建造元宝数量","CompleteMoneyNum","int","直接完成建造所需消耗的元宝数量"]
[null,null,"特殊功能","Special","int","拥有特殊功能的建筑\n1.能够产出物品的建筑,功能参数关联产出表\n2.定点资源\n3.农田，可种植"]
[null,null,"功能参数","Function","int","1-ProductionConfig\n2-Resource "]
[null,null,"居住人数","DwellNumber","int"]
[null,null,"家禽量","PoultryNum","int"]
[null,null,"舒适度","Comfortable","int"]
[null,null,"繁荣值","Boom","int"]
[null,null,"升级序列","UpgradeSequence","int","关联UpgradeSequence表的id"]
[null,null,"关联BUFF","State","int"]
[null,null,"BUFF效果","StateAffection","int"]
[null,null,"特定点","SpecificPoint","int","0.表示非特定的建筑\n1.表示特定点建筑（暂定为1，后续根据需要修改为预制体编号或其他）"]
[null,null,"开关功能","ON_OFF","int","是否有开关功能，例如门有开关功能。"]
[null,null,"攻击频率","AtcFrequency","int","每次攻击的间隔，单位为秒（游戏时间）"]
[null,null,"攻击力","Atc","int"]
[null,null,"目标数量","TargetNum","int","同时攻击的目标数量"]
[null,null,"预置文件","Prefab","string"]
[null,null,"可否移动","CanMove","int"]
[null,null,"图标","Picture","string"]
[null,null,"描述","Describe","string"]
[null,null,"可拆除","Remove","int"]