using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class InitialResourceConfigCategory : ProtoObject, IMerge { public static InitialResourceConfigCategory Instance; [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public InitialResourceConfigCategory() { Instance = this; } public void Merge(object o) { InitialResourceConfigCategory s = o as InitialResourceConfigCategory; this.list.AddRange(s.list); } public override void EndInit() { foreach (InitialResourceConfig config in list) { config.EndInit(); this.dict.Add(config.Id, config); } this.AfterEndInit(); } public InitialResourceConfig Get(int id) { this.dict.TryGetValue(id, out InitialResourceConfig item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (InitialResourceConfig)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public List GetList() { return this.list; } public InitialResourceConfig GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class InitialResourceConfig: ProtoObject, IConfig { /// 编号 [ProtoMember(1)] public int Id { get; set; } /// 食物 [ProtoMember(2)] public int Food { get; set; } /// [ProtoMember(3)] public int Water { get; set; } /// 木材 [ProtoMember(4)] public int Wood { get; set; } /// 石头 [ProtoMember(5)] public int Stone { get; set; } /// 银两 [ProtoMember(6)] public int SilverTael { get; set; } /// 金元宝 [ProtoMember(7)] public int GoldIngot { get; set; } /// 初始村民 [ProtoMember(8)] public int[] Villagers { get; set; } /// 起始季节 [ProtoMember(9)] public int StartSeason { get; set; } /// 起始时刻 [ProtoMember(10)] public int StartTime { get; set; } } }