using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class FightEffectConfigCategory : ProtoObject, IMerge { public static FightEffectConfigCategory Instance; [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public FightEffectConfigCategory() { Instance = this; } public void Merge(object o) { FightEffectConfigCategory s = o as FightEffectConfigCategory; this.list.AddRange(s.list); } public override void EndInit() { foreach (FightEffectConfig config in list) { config.EndInit(); this.dict.Add(config.Id, config); } this.AfterEndInit(); } public FightEffectConfig Get(int id) { this.dict.TryGetValue(id, out FightEffectConfig item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (FightEffectConfig)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public List GetList() { return this.list; } public FightEffectConfig GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class FightEffectConfig: ProtoObject, IConfig { /// 编号 [ProtoMember(1)] public int Id { get; set; } /// 效果名称 [ProtoMember(2)] public string Name { get; set; } /// 作用对象 [ProtoMember(3)] public int ActionObject { get; set; } /// 持续类型 [ProtoMember(4)] public int DurationType { get; set; } /// 持续时间 [ProtoMember(5)] public int Duration { get; set; } /// 界面显示 [ProtoMember(6)] public int InterfaceDisplay { get; set; } /// 效果图标 [ProtoMember(7)] public string BuffIcon { get; set; } /// 效果描述 [ProtoMember(8)] public string Describe { get; set; } } }