namespace ET { public enum MixtureType { None = 0, Building = 1, Material = 2, Food = 3, Medicine = 4 } public enum ItemType { None, Material, FunctionItem, Cuisine, Medicine, Equipment } /// /// 仓库子类别 /// public enum ItemSubType { None, /// /// 药品 /// Medicine, /// /// 菜品 /// Cuisine, /// /// 图纸 /// Blueprint, /// /// 菜谱 /// Menu, /// /// 树苗 /// Sapling, /// /// 药方 /// Prescription, /// /// 其他 /// Other } public enum RoleType { None = 0, Player = 1, // 主角 Partner = 2, // 伙伴 NormalPeople = 3, // 村民 } }