using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class WorldTreeCategory : ProtoObject, IMerge { public static WorldTreeCategory Instance; [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public WorldTreeCategory() { Instance = this; } public void Merge(object o) { WorldTreeCategory s = o as WorldTreeCategory; this.list.AddRange(s.list); } public override void EndInit() { foreach (WorldTree config in list) { config.EndInit(); this.dict.Add(config.Id, config); } this.AfterEndInit(); } public WorldTree Get(int id) { this.dict.TryGetValue(id, out WorldTree item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (WorldTree)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public List GetList() { return this.list; } public WorldTree GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class WorldTree: ProtoObject, IConfig { /// 编号 [ProtoMember(1)] public int Id { get; set; } /// 繁茂值 [ProtoMember(2)] public string Name { get; set; } /// 奖励组 [ProtoMember(3)] public int[] RewardGroup { get; set; } /// 关联事件 [ProtoMember(4)] public int[] EventGroup { get; set; } /// 树图片 [ProtoMember(5)] public string TreePicture { get; set; } } }