net6.0
ET
8
false
en
TRACE2_0;NOT_UNITY;SERVER;
..\..\Bin\
true
TRACE2_0;SERVER;NOT_UNITY
..\..\Bin\
true
Demo\Battle\BattleSystem.cs
Demo\Buff\BuffComponentSystem.cs
Demo\Buff\BuffSystem.cs
Demo\Building\BuildingComponentSystem.cs
Demo\Building\BuildingSystem.cs
Demo\Construct\ConstructComponentSystem.cs
Demo\Construct\ConstructSystem.cs
Demo\Farmland\FarmlandSystem.cs
Demo\Fighter\FighterComponentSystem.cs
Demo\Fighter\FighterSystem.cs
Demo\Cuisine\CuisineComponentSystem.cs
Demo\Cuisine\CuisineSystem.cs
Demo\Gather\GatherComponentSystem.cs
Demo\Gather\GatherSystem.cs
Demo\Item\ItemSystem.cs
Demo\Item\StoreComponentSystem.cs
Demo\Monster\MonsterGroupComponentSystem.cs
Demo\Monster\MonsterGroupSystem.cs
Demo\Operate\BattleOperate.cs
Demo\Menu\MenuComponentSystem.cs
Demo\Menu\MenuSystem.cs
Demo\Operate\ConstructOperate.cs
Demo\Operate\CuisineOperate.cs
Demo\Operate\DropOperate.cs
Demo\Operate\GatherOperate.cs
Demo\Operate\PeopleOperate.cs
Demo\Operate\ResourceOperate.cs
Demo\Operate\StoreOperate.cs
Demo\Operate\SynthesisOperate.cs
Demo\Operate\UnitOperate.cs
Demo\People\PeopleComponentSystem.cs
Demo\People\PeopleSystem.cs
Demo\Resource\ResourceComponentSystem.cs
Demo\Resource\ResourceSystem.cs
Demo\Role\RoleInfoSystem.cs
Demo\ServerInfo\ServerInfoSystem.cs
Demo\ServerUtil.cs
Demo\Skill\SkillComponentSystem.cs
Demo\Skill\SkillSystem.cs
Demo\Synthesis\SynthesisComponentSystem.cs
Demo\Synthesis\SynthesisSystem.cs
Demo\Unit\UnitSystem.cs
Demo\WorldParam.cs
Module\Config\ConfigComponentSystem.cs
Module\Numeric\%(RecursiveDir)%(FileName)%(Extension)
Module\AI\%(RecursiveDir)%(FileName)%(Extension)
Module\Recast\%(RecursiveDir)%(FileName)%(Extension)
Module\Message\%(RecursiveDir)%(FileName)%(Extension)
..\..\Unity\Temp\Bin\Debug\NCalc.dll