net6.0 ET 8 false en TRACE2_0;NOT_UNITY;SERVER; ..\..\Bin\ true TRACE2_0;SERVER;NOT_UNITY ..\..\Bin\ true Demo\Battle\BattleSystem.cs Demo\Buff\BuffComponentSystem.cs Demo\Buff\BuffSystem.cs Demo\Building\BuildingComponentSystem.cs Demo\Building\BuildingSystem.cs Demo\Construct\ConstructComponentSystem.cs Demo\Construct\ConstructSystem.cs Demo\Farmland\FarmlandSystem.cs Demo\Fighter\FighterComponentSystem.cs Demo\Fighter\FighterSystem.cs Demo\Cuisine\CuisineComponentSystem.cs Demo\Cuisine\CuisineSystem.cs Demo\Gather\GatherComponentSystem.cs Demo\Gather\GatherSystem.cs Demo\Item\ItemSystem.cs Demo\Item\StoreComponentSystem.cs Demo\Monster\MonsterGroupComponentSystem.cs Demo\Monster\MonsterGroupSystem.cs Demo\Operate\BattleOperate.cs Demo\Menu\MenuComponentSystem.cs Demo\Menu\MenuSystem.cs Demo\Operate\ConstructOperate.cs Demo\Operate\CuisineOperate.cs Demo\Operate\DropOperate.cs Demo\Operate\GatherOperate.cs Demo\Operate\PeopleOperate.cs Demo\Operate\ResourceOperate.cs Demo\Operate\StoreOperate.cs Demo\Operate\SynthesisOperate.cs Demo\Operate\UnitOperate.cs Demo\People\PeopleComponentSystem.cs Demo\People\PeopleSystem.cs Demo\Resource\ResourceComponentSystem.cs Demo\Resource\ResourceSystem.cs Demo\Role\RoleInfoSystem.cs Demo\ServerInfo\ServerInfoSystem.cs Demo\ServerUtil.cs Demo\Skill\SkillComponentSystem.cs Demo\Skill\SkillSystem.cs Demo\Synthesis\SynthesisComponentSystem.cs Demo\Synthesis\SynthesisSystem.cs Demo\Unit\UnitSystem.cs Demo\WorldParam.cs Module\Config\ConfigComponentSystem.cs Module\Numeric\%(RecursiveDir)%(FileName)%(Extension) Module\AI\%(RecursiveDir)%(FileName)%(Extension) Module\Recast\%(RecursiveDir)%(FileName)%(Extension) Module\Message\%(RecursiveDir)%(FileName)%(Extension) ..\..\Unity\Temp\Bin\Debug\NCalc.dll