using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MongoDB.Driver; namespace ET { public static class DisconnectHelper { public static async ETTask Disconnect(this Session self) { if (self == null || self.IsDisposed) { return; } long instanceId = self.InstanceId; await TimerComponent.Instance.WaitAsync(1000); if (self.InstanceId != instanceId) { return; } self.Dispose(); } public static async ETTask KickPlayer(Player player, bool isException = false) { if (player == null || player.IsDisposed) { return; } long instanceId = player.InstanceId; using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.LoginGate, player.AccountId.GetHashCode())) { if (player.IsDisposed || instanceId != player.InstanceId) { return; } if (!isException) { switch (player.PlayerState) { case PlayerState.Disconnect: break; case PlayerState.Gate: break; case PlayerState.Game: // 通知游戏逻辑服下线Unit角色逻辑,并将数据存入数据库 M2G_RequestExitGame m2GRequestExitGame = (M2G_RequestExitGame) await MessageHelper.CallLocationActor(player.UnitId, new G2M_RequestExitGame()); // 通知移除账号角色登入信息 long LoginCenterConfigSceneId = StartSceneConfigCategory.Instance.LoginCenterConfig.InstanceId; L2G_RemoveLoginRecord l2GRemoveLoginRecord = (L2G_RemoveLoginRecord) await MessageHelper.CallActor( LoginCenterConfigSceneId, new G2L_RemoveLoginRecord() { AccountId = player.AccountId, ServerId = player.DomainZone() }); break; default: throw new ArgumentOutOfRangeException(); } } } player.PlayerState = PlayerState.Disconnect; player.DomainScene().GetComponent()?.Remove(player.AccountId); player?.Dispose(); // 为了让上面player的释放有足够的时间?有点奇怪 await TimerComponent.Instance.WaitAsync(300); } } }