using System.Collections.Generic; using System.Web.UI; using FairyGUI; using UnityEngine; using UnityEngine.UIElements; namespace PVSkill { public class SkillFatherElement { private VisualElement root; private SkillFatherConfig curSkillFatherConfig; private Label skillIdLbl; private Label weaponLimitLbl; private Label skillTypeLbl; private Label skillDescLbl; private VisualElement skillIcon; // for son skill private ListView skillSonGroupList; private ListView skillUpGroupList; private ListView skillUpSkillSonGroupList; private SkillSonElement skillSonElement; private SkillSonElement skillUpSkillSonElement; private int[] curSkillUpUnlockSkillList; private List curSkillUpList = new List(); public SkillFatherElement(VisualElement root) { this.root = root; skillIdLbl = root.Q