using System.Collections.Generic;
using FairyGUI;
namespace ET
{
///
/// 管理所有顶层UI, 顶层UI都是GRoot的孩子
///
[ComponentOf(typeof(Scene))]
public class FUIComponent: Entity, IAwake, IDestroy
{
public static FUIComponent Instance { get; set; }
public FUI Root;
public Dictionary AvailableWindows = new Dictionary();
public Dictionary AvailableUI = new Dictionary();
public bool IsButtonClicked { get; set; }
public long ButtonAsyncEventTimer = 0;
}
}