using UnityEngine; namespace ET { [ComponentOf(typeof(Scene))] public class OperationComponent : Entity, IAwake, IUpdate, IDestroy { public bool Enabled = true; public CameraComponent CameraComp; public bool isFirstTouchDown = false; public Vector3 mouseDownPos = Vector2.zero; public Vector3 cameraDownPos = Vector3.zero; public Vector3 cameraTargetPos = Vector3.zero; // 用于标识当前是否处于拖动屏幕操作 public bool IsDragging = false; } }