using FairyGUI; using UnityEngine; namespace ET { [ComponentOf(typeof(Scene))] public class CreateBuildingViewComponent : Entity, IAwake, IUpdate, IDestroy { public CameraComponent CameraComp; public MapComponent MapComp; public Transform CurEditBuildingRoot; public SpriteRenderer CurEditBuildingSR; public int CurEditBuildingSynthesisId; public FUIBuildingEditComponent EditUI; } }