using System.Collections.Generic; using UnityEngine; namespace ET { [ComponentOf(typeof(Construct))] public class ConstructViewComponent : Entity, IAwake, IDestroy { public GameObject BuildingRoot; public SpriteRenderer ProgressSR; public Construct Construct; public long UpdateTimer; public List WorkingPoints = new List(); public Dictionary WorkingPosDict = new Dictionary(); public readonly int FillAmount = Shader.PropertyToID("_FillAmount"); public readonly int UVRect = Shader.PropertyToID("_UVRect"); } }