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[{"$nulls":6},"#"]
[]
[null,null,"编号","参数名称","参数字段","参数值","参数解释"]
[null,null,"Id","Name","Field","Value","Meaning"]
[null,null,"int","string","string","int[]"]
[null,null,1,"游戏时间一小时对于现实秒数","TimeShift",150,"这里填写的是现实的秒数"]
[null,null,2,"个体每分钟消耗食物量","FoodConsumption",5,"（已弃用）桃园中每个个体每分钟消耗食物的数量"]
[null,null,3,"个体每分钟消耗水量","WaterConsumption",2,"（已弃用）桃园中每个个体每分钟消耗水的数量"]
[null,null,4,"战斗失败城墙耐久损失值","Citywalls",1000]
[null,null,5,"世界树繁茂初始值","TreeInitialValue",1]
[null,null,6,"入夜时间","NightTime",1830]
[null,null,7,"月圆夜结束时间","FullMoonEndTime",0]
[null,null,8,"建造特殊事件","BuildEvent",1002,"建造时触发的特殊事件，读取事件组表"]
[null,null,9,"采集事件间隔","GatherEventInterval",20,"采集资源时的事件触发间隔"]
[null,null,10,"劳力系数-建造","LaborCoefficientBuild",1,"建造体量/5秒=（劳力系数*劳力和）/5秒[现实时间]"]
[null,null,11,"事件触发间隔","EventInterval",20]
[null,null,12,"劳力系数-采集","LaborCoefficientGather",10,"资源基础效率*（1+劳力/系数）=每次产出量"]
[null,null,13,"村民记事界面显示事件数上限","MaxLaborEvent",50]
[null,null,14,"建筑回收系数","BuildingReturnRatio",50,"指百分比,取消建造时返还材料比"]
[null,null,15,"无河流时每游戏天产出的水量上限","WaterMaxWithoutRiver",1000,"未清理河流时,在桃谷内建造水井每天最多能提供的水量"]
[null,null,16,"清理河流后增加的水量上限","WaterMax",1000,"清理河流后,在桃谷中建造水井每天最多提供的水量的增加值"]
[null,null,17,"主角和伙伴的劳力上限","LeadLabor",20]
[null,null,18,"寿命系数","LifeLactor",1,"单位为天数（游戏在线时间）"]
[null,null,19,"初始菜谱","InitialMenu","3001,3002,3003","初始即显示的菜谱。参数对应表格为cuisine表编号"]
[null,null,20,"初始药方","InitialPrescription","4001,4003,4005","初始就显示的药方。参数对应表格为medicine表编号"]
[null,null,21,"火候持续时间","HeatcontrolContinue",10,"单位为秒，表示每段火候持续的时间，结束后变化需求的火候"]
[null,null,22,"火候容错上限","HeatcontrolLimit",100,"最高容错值，超过判定失败"]
[null,null,23,"火候增长","HeatingUp",20,"点击一次增长量"]
[null,null,24,"火候回退","HeatingDown",35,"降低量"]
[null,null,25,"火候进度条总量","HeatingProgress",100,"从小火到大火的总进度条"]
[null,null,26,"火候占进度比例","HeatingRatio","40,75,100","1-40小火，41-75中火，76到100大火"]
[null,null,27,"可追踪任务数量上限","TrackingMissionMax",3]
[null,null,28,"暴击伤害倍数","CritMultiplier",150]
[null,null,29,"日志记录数量上限","LogAmount",50]
[null,null,30,"建筑升级所需材料的折算比例百分比","UpgratePercent",80,"升级建筑时，直接建造建筑所需材料为100%从低级升上来需要材料的80%"]
[null,null,31,"初始地窖粮仓容量","InitialGranaryCapacity",1000]
[null,null,32,"季节天数","SeasonDay",8,"每个季节的天数（游戏里的天数）"]

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[null,"编号","Id","int"]
[null,"参数名称","Name","string","世界参数的名称"]
[null,"参数字段","Field","string","参数对应英文"]
[null,"参数值","Value","int[]"]
[null,"参数解释","Meaning",null,"对参数的详细解释说明"]