namespace ET
{
[FriendClass(typeof(Menu))]
public static class MenuComponentSystem
{
public static Menu initMenu(this MenuComponent self, int id)
{
if (self.CheckoutMenu(id) != 0)
{
return null;
}
Menu menu= self.Add(id, 0);
menu.Proficiency = 0;
menu.State = Constant.ConstMenuState.NOT_FULL;
return menu;
}
public static Menu Add(this MenuComponent self, int id, int state)
{
Menu menu = self.GetChild