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[{"$nulls":4},"#enum\n1.居所|Live\n2.生产|Production\n3.制作|Fabrication\n4.功能建筑|Function\n5.安全|Safty","-1表示不可摧毁","游戏时间每分钟减损的耐久值",null,null,"#enum\n1.能够产出物品的建筑|Production_Structure\n2.定点资源|Point_Resources\n3.农田可种植|Farmland\n4.烹饪类建筑|Cooking\n5.炼药类建筑|MakingMedicine\n6.粮仓|Granary","1-ProductionConfig\n2-Resource \n6-填写存储上限",{"$nulls":4},"关联UpgradeSequence表的id",null,null,"#enum\n0.非特定的建筑|No\n1.特定点建筑|Yes"]
[]
[null,null,"编号","名称","建筑类型","耐久度","耐久减损系数","修理金币数量","完成建造元宝数量","特殊功能","功能参数","居住人数","家禽量","舒适度","繁荣值","升级序列","关联BUFF","BUFF效果","特定点","开关功能","攻击频率","攻击力","目标数量","预置文件","可否移动","图标","描述","可拆除"]
[null,null,"Id","Name","Type","Durable","DurableCoefficient","FirmCoinNum","CompleteMoneyNum","Special","Function","DwellNumber","PoultryNum","Comfortable","Boom","UpgradeSequence","State","StateAffection","SpecificPoint","ON_OFF","AtcFrequency","Atc","TargetNum","Prefab","CanMove","Picture","Describe","Remove"]
[null,null,"int","string","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","int","string","int","string","string","int"]
[null,null,1001,"大草棚",1,300,1,100,100,0,0,2,0,10,10,0,0,0,0,0,0,0,0,"Build_1001",1,"Build_1001","使用木头和草料快速搭建而成的草棚，虽然看起来十分简陋但也是初期不错的临时居所。",1]
[null,null,1002,"竹草屋",1,800,1,100,100,0,0,3,0,30,30,0,0,0,0,0,0,0,0,"Build_1002",1,"Build_1002","竹条搭建建筑的框架使其更加坚固，柔软的草料和清新的竹叶让整个居所都散发着淡淡的香气。",1]
[null,null,1003,"茅草屋",1,1000,1,100,100,0,0,4,0,40,40,0,0,0,0,0,0,0,0,"Build_1003",null,"Build_1003","茅草屋",1]
[null,null,1004,"草木屋",1,1000,1,100,100,0,0,4,0,50,50,0,0,0,0,0,0,0,0,"Build_1004",null,"Build_1004","草木屋",1]
[null,null,1005,"木瓦房",1,1000,1,100,100,0,0,4,0,60,60,0,0,0,0,0,0,0,0,"Build_1005",null,"Build_1005","木瓦房",1]
[null,null,2001,"初级水井",2,800,1,100,100,1,1001,0,0,0,20,1001,0,0,0,0,0,0,0,"Build_2001",1,"Build_2001","简陋的水井，从井里可以获得干净的地下水源。（注意事项：看好小孩！不要在井边追逐嬉戏打闹！）",1]
[null,null,2002,"中级水井",2,1000,1,100,100,1,1002,0,0,0,20,1001,0,0,0,0,0,0,0,"Build_2002",1,"Build_2002","普通的水井，从井里可以获得干净的地下水源。（注意事项：看好小孩！不要在井边追逐嬉戏打闹！）",1]
[null,null,2003,"高级水井",2,1500,1,100,100,1,1002,0,0,0,20,1001,0,0,0,0,0,0,0,"Build_2003",1,"Build_2003","从井里可以获得干净的地下水源。（注意事项：看好小孩！不要在井边追逐嬉戏打闹！）",1]
[null,null,2004,"采矿房",2,-1,0,100,100,2,3001,0,0,0,20,1004,0,0,1,0,0,0,0,"Build_2004",0,"Build_2004","在矿洞上建造后，就可以获取矿洞的资源",0]
[null,null,2005,"中级采矿房",2,-1,0,100,100,2,3002,0,0,0,20,1004,0,0,1,0,0,0,0,"Build_2005",0,"Build_2005","升级后的采矿房，可以进入矿洞更深处获取资源",0]
[null,null,2006,"石磨",2,1500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_2006",1,"Build_2006","用于磨米磨面",1]
[null,null,2007,"农田",2,-1,1,100,100,3,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_2007",1,"Build_2007","开垦好的农田，可种植作物",1]
[null,null,2008,"初级渔屋",2,-1,0,0,0,2,3003,0,0,0,20,1007,0,0,0,0,0,0,0,"Build_2008",0,"Build_2008","初级鱼塘",0]
[null,null,2009,"中级渔屋",2,-1,0,0,0,2,3004,0,0,0,20,1007,0,0,0,0,0,0,0,"Build_2009",0,"Build_2009","中级渔屋",0]
[null,null,2010,"高级渔屋",2,-1,0,0,0,2,3005,0,0,0,20,1007,0,0,0,0,0,0,0,"Build_2010",0,"Build_2010","高级渔屋",0]
[null,null,3001,"朴素工台",3,1000,1,100,100,0,0,0,0,0,20,1002,0,0,0,0,0,0,0,"Build_3001",1,"Build_3001","简易工作台，用来制造初期所需的工具",1]
[null,null,3002,"工房",3,2000,1,100,100,0,0,0,0,0,20,1002,0,0,0,0,0,0,0,"Build_3002",1,"Build_3002","制作工具的场所，可解锁地图中级的资源。并能制造木质、竹质和石质工具。",1]
[null,null,3003,"铁匠铺",3,3500,1,100,100,0,0,0,0,0,20,1002,0,0,0,0,0,0,0,"Build_3003",1,"Build_3003","用于锻造铁质工具，可解锁地图高级的资源。",1]
[null,null,3004,"粗衣坊",3,1500,1,100,100,0,0,0,0,0,20,1003,0,0,0,0,0,0,0,"Build_3004",1,"Build_3004","生产制造初级服饰的建筑",1]
[null,null,3005,"织坊",3,2000,1,100,100,0,0,0,0,0,20,1003,0,0,0,0,0,0,0,"Build_3005",1,"Build_3005","生产高级布料、衣物的场所",1]
[null,null,3006,"朴素石灶",3,1000,1,100,100,4,0,0,0,0,20,1005,0,0,0,0,0,0,0,"Build_3006",1,"Build_3006","临时搭建的灶台，可制作简单的饭菜",1]
[null,null,3007,"炊房",3,1500,1,100,100,4,0,0,0,0,20,1005,0,0,0,0,0,0,0,"Build_3007",1,"Build_3007","制作饭菜的场所",1]
[null,null,3008,"药炉",3,1000,1,100,100,5,0,0,0,0,20,1006,0,0,0,0,0,0,0,"Build_3008",1,"Build_3008","临时堆砌的药炉，可满足低级药品制作条件",1]
[null,null,3009,"药室",3,1500,1,100,100,5,0,0,0,0,20,1006,0,0,0,0,0,0,0,"Build_3009",1,"Build_3009","制作药品的场所",1]
[null,null,3010,"蚕室",3,1500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_3010",1,"Build_3010","柔丝吐尽三千丈，留下相思几百层",1]
[null,null,3011,"瓷窑",3,1500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_3011",1,"Build_3011","瓷窑",1]
[null,null,3012,"地窖",3,1500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_3012",1,"Build_3012","地窖，腌制食物",1]
[null,null,4001,"简易粮仓",4,1000,1,100,100,6,1000,0,0,0,20,1008,0,0,0,0,0,0,0,"Build_4001",1,"Build_4001","初级粮仓",1]
[null,null,4002,"粮仓",4,1500,1,100,100,6,2000,0,0,0,20,1008,0,0,0,0,0,0,0,"Build_4002",1,"Build_4002","中级粮仓",1]
[null,null,4003,"高级粮仓",4,2500,1,100,100,6,3000,0,0,0,20,1008,0,0,0,0,0,0,0,"Build_4003",1,"Build_4003","高级粮仓",1]
[null,null,4004,"邮楼",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4004",1,"Build_4004","邮楼，运输",1]
[null,null,4005,"木桥",4,2500,1,100,100,0,0,0,0,0,20,1009,0,0,0,0,0,0,0,"Build_4005",1,"Build_4005","木桥",0]
[null,null,4006,"石桥",4,2500,1,100,100,0,0,0,0,0,20,1009,0,0,0,0,0,0,0,"Build_4006",1,"Build_4006","石桥",0]
[null,null,4007,"犬舍",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4007",1,"Build_4007","犬舍",1]
[null,null,4008,"鸡圈",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4008",1,"Build_4008","鸡圈",1]
[null,null,4009,"禽舍",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4009",1,"Build_4009","禽舍",1]
[null,null,4010,"学舍",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4010",1,"Build_4010","学舍",1]
[null,null,4011,"酒楼",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4011",1,"Build_4011","酒楼",1]
[null,null,4012,"水车",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4012",1,"Build_4012","水车",1]
[null,null,4013,"武庄",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4013",1,"Build_4013","武庄",1]
[null,null,4014,"宗厅",4,2500,1,100,100,0,0,0,0,0,20,0,0,0,0,0,0,0,0,"Build_4014",1,"Build_4014","宗厅",1]

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[null,null,"编号","Id","int"]
[null,null,"名称","Name","string"]
[null,null,"建筑类型","Type","int","#enum\n1.居所|Live\n2.生产|Production\n3.制作|Fabrication"]
[null,null,"耐久度","Durable","int"]
[null,null,"耐久减损系数","DurableCoefficient","int","游戏时间每分钟减损的耐久值"]
[null,null,"修理零件数量","FirmNum","int[]","长度为3的数组，表示（木质零件数量，石质零件数量，金属质零件数量）",null,null,null," "]
[null,null,"修理金币数量","FirmCoinNum","int"]
[null,null,"完成建造元宝数量","CompleteMoneyNum","int","直接完成建造所需消耗的元宝数量"]
[null,null,"特殊功能","Special","int","拥有特殊功能的建筑\n1.能够产出物品的建筑,功能参数关联产出表\n2.定点资源\n3.农田，可种植"]
[null,null,"功能参数","Function","int","1-ProductionConfig\n2-Resource "]
[null,null,"居住人数","DwellNumber","int"]
[null,null,"家禽量","PoultryNum","int"]
[null,null,"舒适度","Comfortable","int"]
[null,null,"繁荣值","Boom","int"]
[null,null,"升级序列","UpgradeSequence","int","关联UpgradeSequence表的id"]
[null,null,"关联BUFF","State","int"]
[null,null,"BUFF效果","StateAffection","int"]
[null,null,"特定点","SpecificPoint","int","0.表示非特定的建筑\n1.表示特定点建筑（暂定为1，后续根据需要修改为预制体编号或其他）"]
[null,null,"开关功能","ON_OFF","int","是否有开关功能，例如门有开关功能。"]
[null,null,"攻击频率","AtcFrequency","int","每次攻击的间隔，单位为秒（游戏时间）"]
[null,null,"攻击力","Atc","int"]
[null,null,"目标数量","TargetNum","int","同时攻击的目标数量"]
[null,null,"预置文件","Prefab","string"]
[null,null,"可否移动","CanMove","int"]
[null,null,"图标","Picture","string"]
[null,null,"描述","Describe","string"]
[null,null,"可拆除","Remove","int"]