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[{"$nulls":4},"#"]
[null,null,"编号","资源点名称","策划备注","类型","劳作主体","关联资源","预置文件","资源图片","月圆夜预置文件","月圆夜图片","可否铲除","幼苗编号","详情描述"]
[null,null,"Id","ResourcesPointName",null,"Type","WorkerType","RelatedResources","Prefab","ResourcePicture","MoonnightPrefab","MoonnightPicture","RootOut","SaplingItemId","Description"]
[null,null,"int","string",null,"int","int[]","int[]","string[]","string[]","string","string","int","int","string"]
[null,null,1001,"野果丛",null,1,"1,2,3",1001,"Resource_1001","Resource_1001","Resource_1001","Resource_1001","0",1005,"在野外很常见，长着一些小而酸的果子，勉勉强强可以充饥。"]
[null,null,1002,"杂草",null,1,"1,2,3",1002,"Resource_1002","Resource_1002","Resource_1002","Resource_1002","0",1006,"随处可见的杂草"]
[null,null,1003,"桃树",null,1,"1,2,3","1003,1004,1005","Resource_1003","Resource_1003","Resource_1003","Resource_1003","1",1001,"平平无奇的桃树"]
[null,null,1004,"桑树",null,1,"1,2,3","1006,1007","Resource_1004","Resource_1004","Resource_1004","Resource_1004","1",1002,"普普通通的桑树"]
[null,null,1005,"树枝堆",null,1,"1,2,3",1008,"Resource_1005","Resource_1005","Resource_1005","Resource_1005",0,0,"树枝堆，可以收集少量的树枝"]
[null,null,1006,"白茅",null,1,"1,2,3",1009,"Resource_1006","Resource_1006","Resource_1006","Resource_1006","1",1003,"白茅"]
[null,null,1007,"碎石堆",null,1,"1,2,3",1010,"Resource_1007","Resource_1007","Resource_1007","Resource_1007",0,0,"碎石堆，可以收集少量的石头"]
[null,null,1008,"亚麻",null,1,"1,2,3",1011,"Resource_1008","Resource_1008","Resource_1008","Resource_1008",1,1004,"亚麻，制作衣物布料的原料！"]
[null,null,1009,"香蒲草",null,1,"1,2,3",1012,"Resource_1009","Resource_1009","Resource_1009","Resource_1009",1,1007,"香蒲草"]
[null,null,1010,"毛竹",null,1,"1,2,3","1013,1014","Resource_1010","Resource_1010","Resource_1010","Resource_1010",1,1008,"毛竹"]
[null,null,1011,"柳树",null,1,"1,2,3",1015,"Resource_1011","Resource_1011","Resource_1011","Resource_1011",1,1009,"柳树"]
[null,null,1012,"野菜",null,1,"1,2,3",1016,"Resource_1012","Resource_1012","Resource_1012","Resource_1012",1,1010,"野菜"]
[null,null,1013,"石",null,1,"1,2,3",1017,"Resource_1013","Resource_1013","Resource_1013","Resource_1013",1,0,"石"]
[null,null,1014,"棕树",null,1,"1,2,3","1018,1019","Resource_1014","Resource_1014","Resource_1014","Resource_1014",1,1011,"棕树"]
[null,null,1015,"花岗石",null,1,"1,2,3",1020,"Resource_1015","Resource_1015","Resource_1015","Resource_1015",1,0,"花岗石"]
[null,null,1016,"松树",null,1,"1,2,3",1021,"Resource_1016","Resource_1016","Resource_1016","Resource_1016",1,1012,"松树"]
[null,null,1017,"棠梨",null,1,"1,2,3","1022,1023","Resource_1017","Resource_1017","Resource_1017","Resource_1017",1,1013,"棠梨"]
[null,null,1018,"梅树",null,1,"1,2,3",1024,"Resource_1018","Resource_1018","Resource_1018","Resource_1018",1,1014,"梅树"]
[null,null,1019,"铁矿石",null,1,"1,2,3",1025,"Resource_1019","Resource_1019","Resource_1019","Resource_1019",1,0,"铁矿石"]
[null,null,1020,"银矿石",null,1,"1,2,3",1026,"Resource_1020","Resource_1020","Resource_1020","Resource_1020",1,0,"银矿石"]
[null,null,1021,"金矿石",null,1,"1,2,3",1027,"Resource_1021","Resource_1021","Resource_1021","Resource_1021",1,0,"金矿石"]
[null,null,1022,"大理石",null,1,"1,2,3",1028,"Resource_1022","Resource_1022","Resource_1022","Resource_1022",1,0,"大理石"]
[null,null,1023,"桃泥",null,1,"1,2,3",1029,"Resource_1023","Resource_1023","Resource_1023","Resource_1023",1,0,"桃泥"]
[null,null,1024,"桢楠",null,1,"1,2,3",1030,"Resource_1024","Resource_1024","Resource_1024","Resource_1024",1,1015,"桢楠"]
[null,null,1025,"榕树",null,1,"1,2,3",1031,"Resource_1025","Resource_1025","Resource_1025","Resource_1025",1,1016,"榕树"]
[null,null,2001,"矿洞",null,2,"1,2,3","2001,2002","Resource_2001","Resource_2001","Resource_2001","Resource_2001",0,0,"神秘古老的矿洞"]
[null,null,2002,"鱼塘",null,2,"1,2,3","2003,2004,2005","Resource_2002","Resource_2002","Resource_2002","Resource_2002",0,0,"鱼塘"]

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[]
[null,"一、表格概述"]
[null,"1. 定义对资源点的相关属性及其关联的资源"]
[]
[null,"二、表格参数解释"]
[]
[null,"编号","Id","int"]
[null,"资源点名称","ResourcesPointName","string"]
[null,"类型","Type","int","1.小型资源，只有主角可以参与\n2.普通资源，所有劳动力都可以参与\n3.定点资源，位置被固定在场景中的资源，随着建筑的建造和升级，资源点上的产出也会随之变化；"]
[null,"劳作主体","WorkerType","int[]","指能够对该资源执行劳作的角色类型\n1.主角\n2.伙伴\n3.村民\n"]
["#","解锁条件","UnlockConditions","int","表示该资源解锁（能够对其执行劳作）的前置条件，未解锁时点击资源时只能打开资源详情界面\n1.规模\n2.天赋\n3.建筑"]
["#","条件参数","ConditionParameters","int","解锁条件的具体条件参数\n规模-关联Scale表id\n天赋-关联天赋表id\n建筑-关联Strucure表id"]
[null,"关联资源","RelatedResources","int[]","\n一个资源点可能关联多种资源，实现一个资源点可以执行多种不同的行为\nResources表id"]
[null,"预置文件","Prefab","string[]"]
[null,"资源图片","ResourcePicture","string[]"]
[null,"月圆夜预置文件","MoonnightPrefab","string"]
[null,"月圆夜图片","MoonnightPicture","string"]
[null,"可否铲除","RootOut","int","是否可以铲除该资源\n0.不可铲除\n1.可铲除"]
[null,"幼苗编号","SaplingItemId","int","铲除后是否会掉落幼苗，\n0，不掉落幼苗\n其他参数关联AllItem表的id"]
[null,"详情描述","Description","string"]