using FairyGUI; using System.Collections.Generic; using YooAsset; namespace ET { /// /// 管理所有UI Package /// [ComponentOf(typeof(Scene))] public class FUIPackageComponent : Entity, IAwake { public const string FUI_PACKAGE_DIR = "Assets/Bundles/FUI"; public readonly Dictionary Packages = new Dictionary(); public readonly Dictionary> PackageAssetObject = new(); } }