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[{"$nulls":4},"#enum\n1.拳脚|Fist\n2.剑|Sword\n3.刀|Knife\n4.锤|Hammer\n5.长兵|Long_Weapon\n6.弓|Bow","指学习该技能的人物等级","#enum\n1.普通|Normal\n2.技能|Skill","#enum\n1.攻击|Attack\n2.心法|Mind_Ability\n3.天赋|Talent","#enum\n1.主动|Initiative\n2.被动|Passive","#enum\n1.可以|Yes\n2.不可以|No","定义技能施放时，是否需要位移到目标上，主要用于禁锢效果判断\n#enum\n1.不需要|No\n2.需要|Yes","#enum\n1.回合|Round\n2.全场普通攻击次数|Normal_Attack_Times\n3.战斗场数|Battle_Times",null,"该技能最多可升级到多少级",null,"1014.生命值|HP\n1018.力量|Strength\n1019.体魄|Endurance\n1020.敏捷|Agile\n1021.攻击速度|AttackSpeed\n1023.攻击|ATK\n1024.防御|DEF\n1022.移动速度|MoveSpeed\n1025.命中等级|Hit\n1026.闪避等级|Dodge\n1027.暴击等级|Crit\n1045.灵力|SpiritualPower\n1046.招架等级|Parry\n1047.战意|FightingSpirit\n",null,null,null,"填写SkillSon表格ID，多个子技能，用逗号隔开。编号先后顺序即为子技能施放顺序","填写SkillUp表格ID"]
[]
[null,null,"编号","技能名称","武器限制","学习等级","类型","技能类型","施放类型","可否被沉默","技能近身性","冷却类型","冷却参数","等级上限","战意消耗","属性1","属性1参数","属性2","属性2参数","子技能组","升级组","技能图标","技能描述"]
[null,null,"Id","SkillName","Weapon","LearningLevel","Type","SkillType","ActionType","Silence","GetClose","CDType","CDParameter","LevelCap","FightingSpiritConsume","Attribute1","Attribute1Parameter","Attribute2","Attribute2Parameter","SkillSonGroup","SkillUp","Icon","Describe"]
[null,null,"int","string","int","int","int","int","int","int","int","int","int","int","int","int","string","int","string","int[]","int","string","string"]
[null,null,1,"刀武器普攻",3,0,1,1,2,2,2,0,0,0,0,0,0,0,0,1,0]
[null,null,2,"远程攻击",6,0,1,1,2,2,1,0,0,0,0,0,0,0,0,2,0,null,"有30%的概率触发穿透效果。效果为：\n1. 对目标背后一列造成60%的攻击伤害\n2. 目标防御-10%，最多可叠加3层，持续3回合。"]
[null,null,3,"没武器近战普攻",0,0,1,1,2,2,2,0,0,0,0,0,0,0,0,4,0]
[null,null,4,"没武器远程普攻",0,0,1,1,2,2,1,0,0,0,0,0,0,0,0,5,0]
[null,null,5,"锤普通攻击",4,0,1,1,2,2,2,0,0,0,0,0,0,0,0,6,0,null,"一定概率眩晕"]
[null,null,6,"长兵通攻击",5,0,1,1,2,2,2,0,0,0,0,0,0,0,0,7,0,null,"一定概率降低对方命中"]
[null,null,7,"剑普通攻击",2,0,1,1,2,2,2,0,0,0,0,0,0,0,0,8,0,null,"一定概率冰冻"]
[null,null,8,"老虎普攻",0,0,1,1,2,2,2,0,0,0,0,0,0,0,0,9,0]
[null,null,101,"劈柴四式",3,1,2,1,1,1,2,2,10,10,10,1023,"LvSkill*50",1027,"LvSkill*20","101,102,103,104",3,null,"传说中一位刀术大师从劈柴中领悟的武学，招式凌厉霸道。"]
[null,null,102,"射魂箭",6,1,2,1,1,1,1,2,6,10,10,1019,"LvSkill*6",1025,"LvSkill*20",109,4,null,"失传已久的弓法，传说威力可以射穿灵魂"]
[null,null,103,"灭魔斩",5,1,2,1,1,1,1,2,20,10,10,0,0,0,0,120121,5,null,"在此刀法面前，魔鬼都会颤栗"]
[null,null,104,"沐心决",0,1,2,1,1,1,1,2,40,10,10,1014,"LvSkill*150",1047,8,114,6,null,"恢复血量百分比最低的己方目标{3%*LvSkill}的血量"]
[null,null,105,"霸王心经",4,1,2,1,1,1,1,2,20,10,10,1014,"LvSkill*175",1047,6,119,7,null,"修炼此心法，在战斗中便如同霸王一般的存在"]

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[]
[null,"表格定义","父技能表格"]
[null,"字段名称","字段含义","填写规则"]
[null,"编号","父技能编号"]
[null,"技能名称","字面含义"]
[null,"武器限制","该技能生效的武器限制","1.拳脚\n2.剑\n3.刀\n4.锤\n5.长兵\n6.弓"]
[null,"学习等级","学习该技能时，主角的人物等级","直接填写人物等级"]
[null,"类型","这里定义技能是属于攻击技能还是属于心法技能","1.攻击\n2.心法"]
[null,"施放类型","定义技能是主动技能还是被动技能","1.主动\n2.被动"]
[null,"施放对象",null,"#暂时无意义"]
[null,"等级上限","定义技能等级可升级到的上限"]
[null,"战意消耗","使用/触发该技能时的战意消耗"]
[null,"技能近身性","定义技能施放时，是否需要位移到目标上。比如，禁锢效果根据该字段判断，是否生效——只有标记为需要位移到目标的技能才会被禁锢（限制位移）","1.不需要\n2.需要"]
[null,"属性1,2","指该技能激活时，增加的属性类型","1.力量.Strength\n2.体魄.Endurance\n3.敏捷.Agile\n4.灵力.SpiritualPower\n5.攻击.ATK\n6.防御.DEF\n7.攻击速度.AttackSpeed\n8.移动速度.MoveSpeed\n9.命中等级.Hit\n10.闪避等级.Dodge\n11.暴击等级.Crit\n12.招架等级.Parry\n13.战意.FightingSpirit"]
[null,"属性1,2参数","填写属性的具体值"]
[null,"子技能组","填写该技能关联的子技能编号，编号为子技能表格SkillSon中的ID。父技能升级解锁的效果，当前规则是绑定在子技能的第一个招式上触发","多个子技能之间用\",\"隔开，填写的先后顺序即为子技能的触发顺序。"]
[null,"升级组","定义技能不同等级触发的子技能","填写子技能编号"]
[null,"技能图标","字面含义"]
[null,"技能描述","字面含义"]