using FairyGUI;
using System.Collections.Generic;
using YooAsset;
namespace ET
{
///
/// 管理所有UI Package
///
[ComponentOf(typeof(Scene))]
public class FUIPackageComponent : Entity, IAwake
{
public const string FUI_PACKAGE_DIR = "Assets/Bundles/FUI";
public readonly Dictionary Packages = new Dictionary();
public readonly Dictionary> PackageAssetObject = new();
}
}