namespace ET
{
public enum MixtureType
{
None = 0,
Building = 1,
Material = 2,
Food = 3,
Medicine = 4
}
public enum ItemType
{
None,
Material,
FunctionItem,
Cuisine,
Medicine,
Equipment
}
///
/// 仓库子类别
///
public enum ItemSubType
{
None,
///
/// 药品
///
Medicine,
///
/// 菜品
///
Cuisine,
///
/// 图纸
///
Blueprint,
///
/// 菜谱
///
Menu,
///
/// 树苗
///
Sapling,
///
/// 药方
///
Prescription,
///
/// 其他
///
Other
}
public enum RoleType
{
None = 0,
Player = 1, // 主角
Partner = 2, // 伙伴
NormalPeople = 3, // 村民
}
}