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[null,null,null,"#enum\n1.技能关联的BUFF|Skill_Related_Buff\n2.年龄段特性BUFF|Age_Related_Buff\n3.常规状态|Common_State\n",null,"#enum\n1.主角|Player\n2.伙伴|Friends\n3.村民|Villagers\n4.桃谷|Peach_Valley\n5.建筑|Structure\n","#enum\n1.主角|Player\n2.伙伴|Friends\n3.村民|Villagers\n4.桃谷|Peach_Valley\n5.建筑|Structure","1.当对象是1.2.3时，参数是指年龄段\n 1.孩童 2少年 3青年 4 壮年 5 老年\n3.作用对象为建筑时参数为Structure表ID，整个升级序列高级建筑可覆盖低级建筑时只填写升级序列组中最低的建筑ID",null,null,"#enum\n1.菜品|Cuisine\n2.药品|Medicine","1.使烹饪获得佳品菜品|Get_Better_Cuisine\n2.使炼药获得特效药品|Get_Better_Medicine"]
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[null,null,"编号","类型","状态名称","BUFF所属对象","BUFF影响对象","作用对象参数","等级","组类型","合成物品类型","效果类型","效果数值","能否劳作","能否叠加","持续时间","状态图标","是否显示","状态描述","效果读取状态描述"]
[null,null,"Id","Type","Name","Subject","Object","ObjectParameter","Lv","Cover","SyntheticType","Effection","EffectionValue","Toil","Superimposed","Duration","Icon","Display","Describe","Description2"]
[null,null,"int","int","string","int[]","int[]","int[]","int","int","int","int[]","int[]","int","int","int","string","int","string","string"]
[null,null,1001,1,"厨师",4,"5","3006",0,0,1,"1",null,0,0,-1,"State1001",1,"村落中存在厨师，可以做出更为可口的饭菜"]
[null,null,1002,1,"药师",4,"5","3008",0,0,2,"2",null,0,0,-1,"State1002",1,"村落中存在药师，可以做出效果更好的药品"]

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[null,"编号","Id","int"]
[null,"类型","Type","int","#enum\n1.技能关联的BUFF|Skill_Related_Buff\n2.年龄段特性BUFF|Age_Related_Buff\n3.常规状态|Common_State\n"]
[null,"状态名称","Name","string"]
[null,"BUFF所属对象","Subject","int[]","#enum\n1.主角|Player\n2.伙伴|Friends\n3.村民|Villagers\n4.桃谷|Peach_Valley\n5.建筑|Structure\n"]
[null,"BUFF影响对象","Object","int[]","#enum\n1.主角|Player\n2.伙伴|Friends\n3.村民|Villagers\n4.桃谷|Peach_Valley\n5.建筑|Structure"]
[null,"作用对象参数","ObjectParameter","int[]","1.当对象是1.2.3时，参数是指年龄段\n 1.孩童 2少年 3青年 4 壮年 5 老年\n3.作用对象为建筑时参数为Structure表ID，整个升级序列高级建筑可覆盖低级建筑时只填写升级序列组中最低的建筑ID"]
[null,"等级","Lv","int"]
[null,"组类型","Cover","int","当有BUFF属于同一个组类型时，最高等级的BUFF生效"]
[null,"合成物品类型","SyntheticType","int","#enum\n1.菜品|Cuisine\n2.药品|Medicine"]
[null,"效果类型","Effection","int[]","1.使烹饪获得佳品菜品|Get_Better_Cuisine\n2.使炼药获得特效药品|Get_Better_Medicine"]
[null,"效果数值","EffectionValue","int[]"]
[null,"能否劳作","Toil","int","当处于此状态时，人物是否可以进行劳作。例如重伤重病无法劳作"]
[null,"能否叠加","Superimposed","int","当有多个同状态时只生效一次视为可叠加。多个同BUFF可以同时生效视为不可叠加。"]
[null,"持续时间","Duration","int"]
[null,"状态图标","Icon","string"]
[null,"是否显示","Display","int"]
[null,"状态描述","Describe","string"]
[null,"效果读取状态描述","Description2","string"]