using System; namespace ET { public static class Entry { public static void Start() { try { CodeLoader.Instance.Update += Game.Update; CodeLoader.Instance.LateUpdate += Game.LateUpdate; CodeLoader.Instance.OnApplicationQuit += Game.Close; Game.EventSystem.Add(CodeLoader.Instance.GetHotfixTypes()); Game.EventSystem.Publish(new EventType.AppStart()); } catch (Exception e) { Log.Error(e); } } } }