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[null,null,null,"#enum\n1.普通劳作事件|Common_Event\n2.小物件事件|Mini_Item_Event\n3.摇树事件|World_Tree_Event\n4.夜晚事件|Night_Event\n5.战斗事件|Flight_Event",null,null,"定义事件可能带来的额外效果,例如伤病值等\n#enum\n1.外伤值|Injury\n2.内疾值|Disease\n",null,null,"DialogueGroup表的id\n0.表示无关联的对话\n"]
[{"$nulls":10},"#"]
[null,null,"编号","类型","事件标题","掉落物品组","事件参数","事件参数值","事件描述","对白","策划备注"]
[null,null,"Id","Type","EventName","DropGroup","EventParameter","EventParameterValue","Description","Dialogue"]
[null,null,"int","int","string","int[]","int","int","string","int"]
[null,null,1001,1,"无事发生",0,null,null,"什么也没有发生",0]
[null,null,1002,1,"走神",0,null,null,"一只青蛙一张嘴，两只眼睛四条腿，两只青蛙……",0]
[null,null,1003,1,"走神",0,null,null,"呆......",0]
[null,null,1004,1,"走神",0,null,null,"嗯...待会儿吃点什么呢...",0]
[null,null,1005,1,"走神",0,null,null,"......刚出门的时候好像忘记锁门了",0]
[null,null,1006,1,"偷懒",0,null,null,"有点累了...休息一小会...应该没人发现吧",0]
[null,null,1007,1,"偷懒",0,null,null,"肱二头肌说它有点累了，所以我微微休息一下...嘿嘿",0]
[null,null,1008,1,"偷懒",0,null,null,"摸鱼的感觉，蛮刺激的欸！",0]
[null,null,1009,1,"干活，勿扰",0,null,null,"劳动令人快乐！",0]
[null,null,1010,1,"辛勤劳作",0,null,null,"（全神贯注中...）",0]
[null,null,1011,1,"小动物路过",1007,null,null,"路过一只兔子，留下一个萝卜，谢谢兔子！",0]
[null,null,1012,1,"小动物路过",1006,null,null,"飞过一只喜鹊，留下一个野果，谢谢喜鹊！",0]
[null,null,2001,2,"笛声悠悠",1006,null,null,"笛声吸引来了一些麻雀，麻雀丢下一个野果",0,"小物件-木笛子"]
[null,null,2002,2,"心灵手巧",0,null,null,"有点累了，休息一下，练习练习雕刻",0,"小物件-木刻刀"]
[null,null,3001,3,"摇树",1008,null,null,"摇树事件",1001]
[null,null,4001,4,"安静无事",0,null,null,"长夜漫漫，无事发生",0]
[null,null,4002,4,"意外之喜",1008,null,null,"[color=#FFFFFF]{村民名称}[/color]夜晚无心睡眠，闲逛时捡到了{道具}",0,"野果、萝卜"]
[null,null,5001,5,"一触即发",0,null,null,"{怪物名称}嚣张不过一刻钟时间，就被{伙伴名称}狠狠拿下！",0]

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[]
[null,"一、表格概述"]
[null,"配置游戏中可能发生的事件、事件掉落和关联的对白内容"]
[]
[null,"二、表格参数解释"]
[]
[]
[]
[null,null,"编号","ID","int","唯一标识符"]
[null,null,"类型","Type","int","1.建造、采集、制作、农田特殊事件\n2.关联小物件的特殊事件\n3.摇树事件\n4.夜晚事件"]
[null,null,"事件标题","EventName","string","事件的名称"]
[null,null,"掉落物品组","Drop_Group","int","触发事件时会伴随掉落的物品，关联物品组表 DropGroup.xlsx 编号\n配置为0时表示不掉落"]
[null,null,"事件描述","Description","string","事件的具体内容"]
[null,null,"对白","Dialogue","int[]","当有对白时，显示的对白内容和顺序。关联dialogue表格"]