using System; using UnityEngine; namespace ET { public class ChangePosition_SyncGameObjectPos: AEventClass { protected override void Run(object changePosition) { EventType.ChangePosition args = changePosition as EventType.ChangePosition;; GameObjectComponent gameObjectComponent = args.Unit.GetComponent(); if (gameObjectComponent == null) { return; } Transform transform = gameObjectComponent.GameObject.transform; // transform.position = args.Unit.Position; } } }