namespace ET { [MessageHandler] public class M2C_CreateUnitsHandler : AMHandler { protected override void Run(Session session, M2C_CreateUnits message) { Scene currentScene = session.DomainScene().CurrentScene(); UnitComponent unitComponent = currentScene.GetComponent(); foreach (UnitProto unitInfo in message.Units) { if (unitComponent.Get(unitInfo.Id) != null) { continue; } Unit unit = UnitFactory.Create(currentScene, unitInfo); } } } }