using System; namespace ET { public static class PeopleHelper { public static async ETTask Move(Unit unit, long peopleId, float posX, float posY) { try { C2M_PeopleMove msg = new C2M_PeopleMove(){PeopleId = peopleId, X = posX, Y = posY}; M2C_PeopleMove resp = await unit.ZoneScene().GetComponent().Session.Call(msg) as M2C_PeopleMove; if (resp.Error != ErrorCode.ERR_Success) { Log.Error(resp.Error.ToString()); return resp.Error; } } catch (Exception e) { Log.Error(e); throw; } await ETTask.CompletedTask; return ErrorCode.ERR_Success; } public static async ETTask ChangeBehave(Unit unit, People people,int behaveType,long targetId ) { try { C2M_ChangeBehave msg = new C2M_ChangeBehave(){PeopleId = people.Id,TargetId = targetId,BehaveType = behaveType}; M2C_ChangeBehave resp = await unit.ZoneScene().GetComponent().Session.Call(msg) as M2C_ChangeBehave; if (resp.Error != ErrorCode.ERR_Success) { Log.Error(resp.Error.ToString()); return resp.Error; } PeopleOperate.ChangeBehave(unit, people, behaveType,targetId); } catch (Exception e) { Log.Error(e); throw; } await ETTask.CompletedTask; return ErrorCode.ERR_Success; } } }