using UnityEngine; namespace ET { [ComponentOf(typeof(Unit))] public class XunLuoPathComponent: Entity, IAwake { public Vector3[] path = new Vector3[] { new Vector3(0, 0, 0), new Vector3(20, 0, 0), new Vector3(20, 0, 20), new Vector3(0, 0, 20), }; public int Index; } }