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[null,null,"策划默认1开头为小型资源\n2.普通资源\n3.定点资源",null,null,"关联BehaviourType表id\n1.采集\n2.砍伐\n3.挖矿","关联本表id\n-1表示没有\n",null,null,"填写多个条件时,条件间为且的关系\n#enum\n0.不可再生|No_Condition\n1.游戏时间|Online_Time\n2.季节|Season\n3.天气|Weather\n4.现实时间|Real_Time\n","不可再生--0\n游戏时间--分钟\n季节--1春 2夏 3秋 4冬\n天气--天气表id\n现实时间--分钟\n","#enum\n0.无特殊消失条件|No_Condition\n1.游戏时间|Online_Time\n2.季节|Season\n3.天气|Weather\n4.现实时间|Real_Time\n","游戏时间-小时\n季节-季节id\n天气-天气id\n\n","#enum\n0.不进入|No\n1.进入|Yes",null,null,"现实时间，秒（不可配置为小数）\n",null,null,"Allitem表id","关联DropGroup表Id","百分比","每次掉落的数量\n","关联DropGroup表Id","百分比","\n#enum\n0.不铲除|No\n1.铲除|Yes"]
[{"$nulls":4},"#",{"$nulls":12},"#","#"]
[null,null,"编号","行为名称","策划备注","行为类型","互斥行为","科技要求","执行人数","再生条件","再生条件参数","消失条件","消失条件参数","进入资源","资源总量","基础效率","产出间隔","每日增量","总量上限","基础产出","额外产出","额外产出概率","露水量","月圆夜产出","产出概率","铲除性"]
[null,null,"Id","BehaviourName",null,"BehaviourType","MutexBehaviour","TechnologyLimited","WorkerNumber","RebornCondition","RebornConditionParameters","DisappearCondition","DisappearConditionParameter","InResource","OutAmount","BaseEfficient","OutInterval","AddEachDay","MaxOutAmount","BaseOut","ExtraOut","ExtraOutProbability","DewEachOut","MoonnightOut","OutProbability","Eradicate"]
[null,null,"int","string",null,"int","int[]","int","int","int[]","int[]","int","int[]","int","int","int","int","int","int","int","int","int","int","int","int","int"]
[null,null,1001,"采摘","野果","1","-1",null,1,0,0,0,0,0,5,1,"0",null,null,1001,"1006","0","5","0","0","1"]
[null,null,1002,"拔","萝卜","1","-1",null,1,0,0,0,0,0,5,1,"0",null,null,1001,"1007","0","5","0","0","1"]
[null,null,1003,"除草","杂草","1","-1",null,1,0,0,0,0,0,1,1,"0",null,null,0,"0","0","0","0","0","1"]
[null,null,2001,"采摘","桃树-夏","1","2008",null,1,2,2,2,3,0,"300",3,"5",null,null,1001,"1003","50","10","1004","50","0"]
[null,null,2002,"砍伐","桑树","2","-1",null,1,0,0,0,0,0,"300",3,"5",null,null,1012,"1005","50","0","0","0","1"]
[null,null,2003,"收集","树枝堆","1","-1",null,1,0,0,0,0,0,50,2,"5",null,null,1012,"0","0","0","0","0","1"]
[null,null,2004,"采集","茅草","1","-1",null,1,0,0,0,0,0,"300",3,"5",null,null,1010,"0","0","5","0","0","1"]
[null,null,2005,"收集","碎石堆","1","-1",null,1,0,0,0,0,0,50,2,"5",null,null,1013,"0","0","0","0","0","1"]
[null,null,2006,"采集","亚麻","1","-1",null,1,0,0,0,0,0,400,2,"5",null,null,1015,"0","0","0","0","0","1"]
[null,null,2007,"砍伐","桃树","2","-1",null,1,0,0,0,0,0,500,2,"5",null,null,1012,"0","0","0","0","0","1"]
[null,null,2008,"采摘","桃树-秋","1","2001",null,1,2,3,2,4,0,500,2,"5",null,null,1001,"0","0","0","0","0","0"]
[null,null,2009,"采集","桑树","1","-1",null,1,2,1,0,0,0,500,2,"5",null,null,1015,"0","0","10","0","0","1"]
[null,null,3001,"挖矿","1级矿洞","3","-1",null,2,2,3,0,0,1,1000,2,"5",null,null,1013,"0","0","0","0","0","0"]
[null,null,3002,"挖矿","2级矿洞","3","-1",null,2,2,3,0,0,1,2000,3,"5",null,null,1011,"0","0","0","0","0","0"]
[null,null,3003,"捕鱼","1级鱼塘","1","3004,3005",null,2,2,3,0,0,1,1000,2,"10",null,null,1001,"0","0","0","0","0","0"]
[null,null,3004,"捕鱼","2级鱼塘","1","3003,3005",null,3,2,3,0,0,1,3000,2,"10",null,null,1001,"0","0","0","0","0","0"]
[null,null,3005,"捕鱼","3级鱼塘","1","3003,3004",null,3,2,3,0,0,1,5000,2,"10",null,null,1001,"0","0","0","0","0","0"]

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[]
[null,"一、表格概述"]
[null,"定义资源及在资源点上执行劳作时的掉落物品、掉落概率等属性"]
[]
[null,"二、表格参数解释"]
[]
[null,"编号","Id","int"]
[null,"行为名称","BehaviourName","string"]
[null,"策划备注",null,null,"策划在此备注:资源点名-条件\n例:桃树-夏季"]
[null,"行为类型","BehaviourType","int","关联BehaviourType表id"]
[null,"互斥行为","MutexBehaviour","int[]","填写本表的id\n表示和该行为互斥的其他行为\n互为互斥行为的行为,在执行过程中外部条件切换时,劳动力不会从资源点上离开;"]
[null,"科技要求","TechnologyLimited","int"]
[null,"执行人数","WorkerNumber","int","该资源可以派遣的劳动力数量"]
[null,"再生条件","RebornCondition","int","该资源在何种情况下资源总量会恢复为最大值\n0 不可再生\n1.游戏时间\n2.季节\n3.天气\n4.现实时间"]
[null,"再生条件参数","RebornConditionParameters","int[]","再生条件的具体条件参数\n不可再生-填写0\n游戏时间-填写时辰id\n季节-填写季节id\n天气-填写天气id"]
[null,"消失条件",null,null,"指该资源(标签页)在何种情况下会消失,\n例如:桃树夏季时可采集粉桃,但秋季时粉桃消失,因此消失条件是秋季"]
[null,"消失条件参数",null,null,"消失条件的具体参数"]
[null,"进入资源","InResource","int","在该资源上执行劳作时,劳动力是否会进入资源而不将劳动力形象显示在场景中\n0不进入\n1进入"]
[null,"资源总量","OutAmount","int"]
[null,"基础效率","BaseEfficient","int","一个基础值，指对该资源执行劳作时，每产出间隔掉落的基础产出数量"]
[null,"产出间隔","OutInterval","int","计算产出物品的时间间隔"]
[null,"每日增量","AddEachDay","int","【暂不开启该列】"]
[null,"总量上限","MaxOutAmount","int","【暂不开启该列】"]
[null,"基础产出","BaseOut","int","关联DropGroup表Id\n每次计算产出时必定会掉落的物品"]
[null,"额外产出","ExtraOut","int","关联DropGroup表Id\n每次计算产出时可能会掉落的物品"]
[null,"额外产出概率","ExtraOutProbability","int","每次计算产出物品时，有额外产出的概率"]
[null,"露水量","DewEachOut","int","执行该资源上的劳作时是否会掉落露水\n0.不掉落\n其他参数表示每次产出间隔掉落的露水量\n露水掉落的条件是\n1.每日起床时间后2小时\n2.触发下雨天气时及雨后2小时"]
[null,"月圆夜产出","MoonnightOut","int","关联DropGroup表Id\n月圆之夜时，该资源的产出物品"]
[null,"产出概率","OutProbability","int","月圆之夜时，在每次计算产出物品时，掉落月圆之夜产出的概率"]
[null,"完成后消失","Eradicate","int","执行完该行为后资源是否会消失\n1.会\n0.不会"]