using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.Options; namespace ET { namespace EventType { public class NumbericChange: DisposeObject { public static readonly NumbericChange Instance = new NumbericChange(); public Entity Parent; public int NumericType; public long Old; public long New; } } [FriendClass(typeof(NumericComponent))] public static class NumericComponentSystem { public static float GetAsFloat(this NumericComponent self, int numericType) { return (float)self.GetByKey(numericType) / 10000; } public static int GetAsInt(this NumericComponent self, int numericType) { return (int)self.GetByKey(numericType); } public static long GetAsLong(this NumericComponent self, int numericType) { return self.GetByKey(numericType); } public static void Set(this NumericComponent self, int nt, float value) { self[nt] = (int) (value * 10000); } public static void Set(this NumericComponent self, int nt, int value) { self[nt] = value; } public static void Set(this NumericComponent self, int nt, long value) { self[nt] = value; } public static void SetNoEvent(this NumericComponent self, int numericType, long value) { self.Insert(numericType,value,false); } public static void InitNumericValue(this NumericComponent self, int numericType, long value) { self.NumericDic[numericType] = value; } public static void Insert(this NumericComponent self, int numericType, long value,bool isPublicEvent = true) { long oldValue = self.GetByKey(numericType); if (oldValue == value) { return; } self.NumericDic[numericType] = value; if (numericType >= NumericType.Max) { self.Update(numericType,isPublicEvent); return; } if (isPublicEvent) { EventType.NumbericChange args = EventType.NumbericChange.Instance; args.Parent = self.Parent; args.NumericType = numericType; args.Old = oldValue; args.New = value; Game.EventSystem.PublishClass(args); } } public static long GetByKey(this NumericComponent self, int key) { long value = 0; self.NumericDic.TryGetValue(key, out value); return value; } public static void Update(this NumericComponent self, int numericType,bool isPublicEvent) { int final = (int) numericType / 10; int bas = final * 10 + 1; int add = final * 10 + 2; int pct = final * 10 + 3; int finalAdd = final * 10 + 4; int finalPct = final * 10 + 5; // 一个数值可能会多种情况影响,比如速度,加个buff可能增加速度绝对值100,也有些buff增加10%速度,所以一个值可以由5个值进行控制其最终结果 // final = (((base + add) * (100 + pct) / 100) + finalAdd) * (100 + finalPct) / 100; long result = (long)(((self.GetByKey(bas) + self.GetByKey(add)) * (100 + self.GetAsFloat(pct)) / 100f + self.GetByKey(finalAdd)) * (100 + self.GetAsFloat(finalPct)) / 100f); self.Insert(final,result,isPublicEvent); } } [ComponentOf] public class NumericComponent: Entity, IAwake, ITransfer { [BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)] public Dictionary NumericDic = new Dictionary(); public long this[int numericType] { get { return this.GetByKey(numericType); } set { this.Insert(numericType,value); } } } }