using System; using System.Collections.Generic; using MongoDB.Bson.Serialization.Attributes; using ProtoBuf; namespace ET { [ProtoContract] [Config] public partial class ForestConfigCategory : ProtoObject, IMerge { public static ForestConfigCategory Instance; [ProtoIgnore] [BsonIgnore] private Dictionary dict = new Dictionary(); [BsonElement] [ProtoMember(1)] private List list = new List(); public ForestConfigCategory() { Instance = this; } public void Merge(object o) { ForestConfigCategory s = o as ForestConfigCategory; this.list.AddRange(s.list); } public override void EndInit() { foreach (ForestConfig config in list) { config.EndInit(); this.dict.Add(config.Id, config); } this.AfterEndInit(); } public ForestConfig Get(int id) { this.dict.TryGetValue(id, out ForestConfig item); if (item == null) { throw new Exception($"配置找不到,配置表名: {nameof (ForestConfig)},配置id: {id}"); } return item; } public bool Contain(int id) { return this.dict.ContainsKey(id); } public Dictionary GetAll() { return this.dict; } public List GetList() { return this.list; } public ForestConfig GetOne() { if (this.dict == null || this.dict.Count <= 0) { return null; } return this.dict.Values.GetEnumerator().Current; } } [ProtoContract] public partial class ForestConfig: ProtoObject, IConfig { /// 编号 [ProtoMember(1)] public int Id { get; set; } /// 名称 [ProtoMember(2)] public string Name { get; set; } /// 危险程度 [ProtoMember(3)] public int Dangrous { get; set; } /// 珍稀资源 [ProtoMember(4)] public int RareResources { get; set; } /// 资源数量 [ProtoMember(5)] public int ResourcesNumber { get; set; } /// 资源点 [ProtoMember(6)] public int[] ResourcesSetting { get; set; } /// 怪物点 [ProtoMember(7)] public int[] MonstersSetting { get; set; } /// 战力要求 [ProtoMember(8)] public int Requirements { get; set; } /// 描述 [ProtoMember(9)] public string Description { get; set; } } }