using System; using System.Collections.Generic; using System.IO; namespace ET { [ObjectSystem] public class SessionStreamDispatcherAwakeSystem: AwakeSystem { public override void Awake(SessionStreamDispatcher self) { SessionStreamDispatcher.Instance = self; self.Load(); } } [ObjectSystem] public class SessionStreamDispatcherLoadSystem: LoadSystem { public override void Load(SessionStreamDispatcher self) { self.Load(); } } [ObjectSystem] public class SessionStreamDispatcherDestroySystem: DestroySystem { public override void Destroy(SessionStreamDispatcher self) { SessionStreamDispatcher.Instance = null; } } [FriendClass(typeof(SessionStreamDispatcher))] public static class SessionStreamDispatcherSystem { public static void Load(this SessionStreamDispatcher self) { self.Dispatchers = new ISessionStreamDispatcher[100]; List types = Game.EventSystem.GetTypes(typeof (SessionStreamDispatcherAttribute)); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof (SessionStreamDispatcherAttribute), false); if (attrs.Length == 0) { continue; } SessionStreamDispatcherAttribute sessionStreamDispatcherAttribute = attrs[0] as SessionStreamDispatcherAttribute; if (sessionStreamDispatcherAttribute == null) { continue; } if (sessionStreamDispatcherAttribute.Type >= 100) { Log.Error("session dispatcher type must < 100"); continue; } ISessionStreamDispatcher iSessionStreamDispatcher = Activator.CreateInstance(type) as ISessionStreamDispatcher; if (iSessionStreamDispatcher == null) { Log.Error($"sessionDispatcher {type.Name} 需要继承 ISessionDispatcher"); continue; } self.Dispatchers[sessionStreamDispatcherAttribute.Type] = iSessionStreamDispatcher; } } public static void Dispatch(this SessionStreamDispatcher self, int type, Session session, MemoryStream memoryStream) { ISessionStreamDispatcher sessionStreamDispatcher = self.Dispatchers[type]; if (sessionStreamDispatcher == null) { throw new Exception("maybe your NetInnerComponent or NetOuterComponent not set SessionStreamDispatcherType"); } sessionStreamDispatcher.Dispatch(session, memoryStream); } } }