using System; namespace ET { [FriendClass(typeof(GateMapComponent))] [MessageHandler] //此函数已经放弃了 public class C2G_EnterMapHandler : AMRpcHandler { protected override async ETTask Run(Session session, C2G_EnterMap request, G2C_EnterMap response, Action reply) { Player player = session.GetComponent().GetMyPlayer(); // 在Gate上动态创建一个Map Scene,把Unit从DB中加载放进来,然后传送到真正的Map中,这样登陆跟传送的逻辑就完全一样了 GateMapComponent gateMapComponent = player.AddComponent(); gateMapComponent.Scene = await SceneFactory.Create(gateMapComponent, "GateMap", SceneType.Map); Scene scene = gateMapComponent.Scene; // 这里可以从DB中加载Unit Unit unit = await UnitFactory.Create(scene, player.Id, UnitType.Player); unit.AddComponent(session.InstanceId); StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.GetBySceneName(session.DomainZone(), "Map1"); response.MyId = player.Id; reply(); // 开始传送 await TransferHelper.Transfer(unit, startSceneConfig.InstanceId, startSceneConfig.Name); } } }