namespace ET { // 离开视野 [Event] public class UnitLeaveSightRange_NotifyClient: AEvent { protected override void Run(EventType.UnitLeaveSightRange args) { // AOIEntity a = args.A; // AOIEntity b = args.B; // if (a.Unit.Type != UnitType.Player) // { // return; // } // // UnitHelper.NoticeUnitRemove(a.GetParent(), b.GetParent()); } } }